Triple

T20983410
Position Surface form Disambiguated ID Type / Status
Subject Shrine of Secrets E516825 entity
Predicate hasGameModeContext P69305 FINISHED
Object online multiplayer LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: online multiplayer | Statement: [Shrine of Secrets, hasGameModeContext, online multiplayer]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameModeContext
Context triple: [Shrine of Secrets, hasGameModeContext, online multiplayer]
  • A. appearsInGameMode chosen
    Indicates that an entity is present, available, or featured within a specified game mode.
  • B. hasModeSystem
    Indicates that one entity operates under, or is associated with, a particular mode defined or managed by another system.
  • C. hasGameFocus
    Indicates that something is primarily concerned with, oriented toward, or centered around games or gaming activities.
  • D. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • E. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4ffac148190bbade9f0eceb660b completed April 16, 2026, 10:07 a.m.
NER Named-entity recognition batch_69e6fbe1474c8190912b90da0973f99f completed April 21, 2026, 4:24 a.m.
PD Predicate disambiguation batch_69e5dbec80708190a49bccab7ff97e7b completed April 20, 2026, 7:55 a.m.
Created at: April 16, 2026, 1:48 p.m.