appearsInGameMode
P69305
predicate
Indicates that an entity is present, available, or featured within a specified game mode.
Observed surface forms (33)
| Surface form | Occurrences |
|---|---|
| gameModeAvailability | 163 |
| supportsGameMode | 59 |
| appearsInMode | 52 |
| gameModeAppearance | 14 |
| gameModeUsage | 14 |
| gameModeSupported | 11 |
| gameModeAffected | 10 |
| isPlayableInMode | 7 |
| usedInGameMode | 7 |
| canAppearInMode | 6 |
| canBePlayedInMode | 6 |
| gameModeAccess | 5 |
| gameModeInteraction | 5 |
| gameModeSupport | 5 |
| usesGameMode | 5 |
| gameModeAssociation | 4 |
| gameModeCompatibility | 4 |
| gameModePresence | 4 |
| hasGameModeFeature | 4 |
| hasGameModeSupport | 4 |
| gameModeImpact | 3 |
| hasGameModeImpact | 3 |
| notableGameModeParticipation | 3 |
| gameModeAvailabilityAtRelease | 2 |
| gameModeUse | 2 |
| isInGameMode | 2 |
| otherGameMode | 2 |
| DLCMode | 1 |
| belongsToGameMode | 1 |
| hasGameModeContext | 1 |
| hasGameModeType | 1 |
| isFromGameMode | 1 |
| partOfGameMode | 1 |
Sample triples (432)
| Subject | Object |
|---|---|
|
Unmaker weapon
surface form:
Unmaker
|
single‑player campaign via predicate surface "gameModeAvailability" ⓘ |
| Super Shotgun | single-player via predicate surface "appearsInMode" ⓘ |
| Super Shotgun | multiplayer via predicate surface "appearsInMode" ⓘ |
| Wings of Wrath | single-player via predicate surface "gameModeAvailability" ⓘ |
| Wings of Wrath | multiplayer via predicate surface "gameModeAvailability" ⓘ |
| Morph Ovum | single-player via predicate surface "gameModeAvailability" ⓘ |
| Morph Ovum | multiplayer via predicate surface "gameModeAvailability" ⓘ |
| Cacodemon | single-player campaign via predicate surface "appearsInMode" ⓘ |
| Cacodemon | multiplayer via predicate surface "appearsInMode" ⓘ |
| Baron of Hell | single-player campaign via predicate surface "gameModeAppearance" ⓘ |
| Baron of Hell | SnapMap custom content via predicate surface "gameModeAppearance" ⓘ |
| Rexxar (Mage skin in some modes) | some Hearthstone game modes via predicate surface "gameModeAvailability" ⓘ |
| Fireblast | Standard via predicate surface "gameModeAvailability" ⓘ |
| Fireblast | Wild via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Fireblast | Arena via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Fireblast | Casual via predicate surface "gameModeAvailability" ⓘ |
| Fireblast | Ranked via predicate surface "gameModeAvailability" ⓘ |
| Dagger Mastery | Standard via predicate surface "gameModeAvailability" ⓘ |
| Dagger Mastery | Wild via predicate surface "gameModeAvailability" ⓘ |
| Dagger Mastery | Classic via predicate surface "gameModeAvailability" ⓘ |
| Xyrella | Hearthstone Battlegrounds via predicate surface "gameModeAppearance" NERFINISHED ⓘ |
| Xyrella | Hearthstone constructed mode via predicate surface "gameModeAppearance" NERFINISHED ⓘ |
| Life Tap | Constructed via predicate surface "gameModeAvailability" ⓘ |
| Life Tap | Arena via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Life Tap | Duels via predicate surface "gameModeAvailability" ⓘ |
| Life Tap | Tavern Brawl via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Morgl the Oracle | Constructed via predicate surface "gameModeAvailability" ⓘ |
| Morgl the Oracle | Arena via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Morgl the Oracle | Casual via predicate surface "gameModeAvailability" ⓘ |
| Morgl the Oracle | Ranked via predicate surface "gameModeAvailability" ⓘ |
| The Thunder King | Constructed via predicate surface "isPlayableInMode" ⓘ |
| The Thunder King | Casual via predicate surface "isPlayableInMode" ⓘ |
| The Thunder King | Ranked via predicate surface "isPlayableInMode" ⓘ |
| The Thunder King | Tavern Brawl via predicate surface "isPlayableInMode" NERFINISHED ⓘ |
| The Thunder King | Arena via predicate surface "isPlayableInMode" NERFINISHED ⓘ |
| Demon Claws | Constructed via predicate surface "usedInGameMode" ⓘ |
| Demon Claws | Arena via predicate surface "usedInGameMode" NERFINISHED ⓘ |
| Demon Claws | Duels via predicate surface "usedInGameMode" ⓘ |
| Demon Claws | Tavern Brawl via predicate surface "usedInGameMode" NERFINISHED ⓘ |
| Dr. Boom | Playable in Wild via predicate surface "gameModeAvailability" ⓘ |
| Dr. Boom | Playable in some Arena rotations via predicate surface "gameModeAvailability" ⓘ |
| Neptulon | Wild format via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Casual via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Ranked via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Wild via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Arena via predicate surface "gameModeAvailability" ⓘ |
| Mimiron's Head | available in Wild via predicate surface "gameModeAvailability" ⓘ |
| Mimiron's Head | available in some Tavern Brawls via predicate surface "gameModeAvailability" ⓘ |
| Mad Scientist | Wild via predicate surface "gameModeAvailability" ⓘ |
| Mad Scientist | Arena (when Naxxramas is in rotation) via predicate surface "gameModeAvailability" ⓘ |