Triple
T37458382
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Demon Claws |
E930855
|
entity |
| Predicate | usedInGameMode |
P69305
|
FINISHED |
| Object | Constructed |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Constructed | Statement: [Demon Claws, usedInGameMode, Constructed]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: usedInGameMode Context triple: [Demon Claws, usedInGameMode, Constructed]
-
A.
appearsInGameMode
chosen
Indicates that an entity is present, available, or featured within a specified game mode.
-
B.
introducedGameMode
Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
-
C.
usedForGameType
Indicates that something is utilized or designated for a particular type or category of game.
-
D.
usedOnMode
Indicates that something is applied, operated, or functions specifically in a given mode or operational setting.
-
E.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec1a1148190b0a961f188d621b0 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69ff27b125948190aced0fe0189fd39a |
completed | May 9, 2026, 12:25 p.m. |
| PD | Predicate disambiguation | batch_69ff26c30a0481909ef6a54ded851e42 |
completed | May 9, 2026, 12:21 p.m. |
Created at: May 3, 2026, 4:17 p.m.