Triple

T37458382
Position Surface form Disambiguated ID Type / Status
Subject Demon Claws E930855 entity
Predicate usedInGameMode P69305 FINISHED
Object Constructed LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Constructed | Statement: [Demon Claws, usedInGameMode, Constructed]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: usedInGameMode
Context triple: [Demon Claws, usedInGameMode, Constructed]
  • A. appearsInGameMode chosen
    Indicates that an entity is present, available, or featured within a specified game mode.
  • B. introducedGameMode
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • C. usedForGameType
    Indicates that something is utilized or designated for a particular type or category of game.
  • D. usedOnMode
    Indicates that something is applied, operated, or functions specifically in a given mode or operational setting.
  • E. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69ff27b125948190aced0fe0189fd39a completed May 9, 2026, 12:25 p.m.
PD Predicate disambiguation batch_69ff26c30a0481909ef6a54ded851e42 completed May 9, 2026, 12:21 p.m.
Created at: May 3, 2026, 4:17 p.m.