campaignType
P672
predicate
Indicates the specific category or kind of campaign an entity is associated with or participates in.
All labels observed (11)
| Label | Occurrences |
|---|---|
| campaignType canonical | 133 |
| campaignStructure | 17 |
| hasCampaignType | 4 |
| typeOfCampaigns | 4 |
| campaignMode | 3 |
| typeOfCampaign | 2 |
| campaignCategory | 1 |
| campaignClassification | 1 |
| campaignLevel | 1 |
| marketingCampaignType | 1 |
| usedInCampaignType | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: campaignType
Generated description
Indicates the specific category or kind of campaign an entity is associated with or participates in.
Sample triples (168)
| Subject | Object |
|---|---|
| Prototype | story-driven campaign ⓘ |
| Marvel Nemesis: Rise of the Imperfects | story-driven ⓘ |
| Diablo II | act-based campaign via predicate surface "campaignStructure" ⓘ |
| Massive Chalice | multi-century war via predicate surface "campaignStructure" ⓘ |
| Call of Duty 2: Big Red One | story-driven campaign via predicate surface "campaignStructure" ⓘ |
| Gears Tactics | story-driven campaign ⓘ |
| The Freedom Chronicles | separate character storylines via predicate surface "campaignStructure" ⓘ |
| Amplitude (2016) | crowdfunding campaign ⓘ |
| Nightmares | mission-based progression via predicate surface "campaignStructure" ⓘ |
| Jacob Hendricks | Black Ops III campaign via predicate surface "campaignMode" NERFINISHED ⓘ |
| Killzone: Mercenary | story-driven campaign ⓘ |
| Gideon | Call of Duty: Advanced Warfare campaign via predicate surface "campaignMode" NERFINISHED ⓘ |
| Libertarian Party presidential ticket, 2016 | Third-party campaign in the United States via predicate surface "campaignCategory" ⓘ |
| David Mason | branching storyline via predicate surface "campaignStructure" ⓘ |
| Neverwinter Nights 2 | story-driven campaign ⓘ |
| Thy Flesh Consumed | single-player campaign episode ⓘ |
| Call of Duty: World at War – Final Fronts | single-player ⓘ |
| Myth: The Fallen Lords | mission-based via predicate surface "campaignStructure" ⓘ |