Call of Duty: World at War – Final Fronts

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Call of Duty: World at War – Final Fronts is a World War II first-person shooter spin-off of Call of Duty: World at War, developed for the PlayStation 2 with a distinct campaign and feature set from the main title.

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Statements (47)

Predicate Object
instanceOf World War II video game
first-person shooter video game
spin-off video game
video game
basedOn Call of Duty: World at War NERFINISHED
campaignType single-player
controlScheme gamepad
developer Rebellion Developments NERFINISHED
franchise Call of Duty NERFINISHED
gameEngine Rebellion in-house engine
genre first-person shooter
hasArtStyle realistic
hasAudience fans of World War II shooters
hasCampaign European theater missions
Pacific theater missions
hasDistinctCampaignFrom Call of Duty: World at War NERFINISHED
hasESRBRating M for Mature
hasFeature PlayStation 2 exclusive content
distinct campaign from Call of Duty: World at War
hasGameMode campaign
hasMechanic firearms combat
grenade throwing
linear level progression
scripted set-piece battles
squad-based encounters
hasMode single-player campaign
hasMultiplayerMode no
hasNarrativeStyle scripted war story
hasObjective complete scripted missions
hasPerspective first-person view
hasPlayerRole Allied soldier
hasTheme historical warfare
military
isSpinOffOf Call of Duty: World at War NERFINISHED
mediaFormat optical disc
narrativeFocus Allied campaigns in World War II
partOf Call of Duty series NERFINISHED
perspective first-person
platform PlayStation 2 NERFINISHED
platformExclusive PlayStation 2 NERFINISHED
publisher Activision NERFINISHED
publisherLabel Activision Publishing, Inc. NERFINISHED
releaseRegion Australia NERFINISHED
Europe NERFINISHED
North America NERFINISHED
series Call of Duty NERFINISHED
setting World War II NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Zombies appearsIn Call of Duty: World at War – Final Fronts