gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
Sample triples (284)
| Subject | Object |
|---|---|
| 24: The Game | puzzle-solving via predicate surface "includesGameplayElement" ⓘ |
| 24: The Game | interrogation mini-games via predicate surface "includesGameplayElement" ⓘ |
| Weld | crop farming via predicate surface "hasGameplayElement" ⓘ |
| Weld | raising livestock via predicate surface "hasGameplayElement" ⓘ |
| Weld | resource management via predicate surface "hasGameplayElement" ⓘ |
| Weld | time management via predicate surface "hasGameplayElement" ⓘ |
| Card Sharks | survey questions via predicate surface "hasGameplayElement" ⓘ |
| Card Sharks | high–low card game via predicate surface "hasGameplayElement" ⓘ |
| Card Sharks | cash prizes via predicate surface "hasGameplayElement" ⓘ |
| Card Sharks | merchandise prizes via predicate surface "hasGameplayElement" ⓘ |
| Batman: Arkham | predator encounters via predicate surface "includesGameplayElement" ⓘ |
| Batman: Arkham | environmental puzzles via predicate surface "includesGameplayElement" ⓘ |
| Batman: Arkham | gadget-based traversal via predicate surface "includesGameplayElement" ⓘ |
| F.E.A.R. | intense gunplay via predicate surface "hasGameplayElement" ⓘ |
| F.E.A.R. | bullet time via predicate surface "hasGameplayElement" ⓘ |
| F.E.A.R. | slow-motion shooting via predicate surface "hasGameplayElement" ⓘ |
| F.E.A.R. | supernatural horror elements via predicate surface "hasGameplayElement" ⓘ |
| F.E.A.R. | psychological horror elements via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | exploration via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | platforming via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | stealth via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | backtracking via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | boss battles via predicate surface "hasGameplayElement" ⓘ |
| Metroid Dread | ability upgrades via predicate surface "hasGameplayElement" ⓘ |
| Kanban (software development) | swimlane via predicate surface "boardElement" ⓘ |
| Kanban (software development) | column via predicate surface "boardElement" ⓘ |
| Kanban (software development) | WIP limit indicator via predicate surface "boardElement" ⓘ |
| A League of Their Own (UK TV series) | points-based competition via predicate surface "hasGameElement" ⓘ |
| A League of Their Own (UK TV series) | team-based challenges via predicate surface "hasGameElement" ⓘ |
| Garrus Vakarian | Turian Agent via predicate surface "classInGame" ⓘ |
| Garrus Vakarian | Turian Rebel via predicate surface "classInGame" ⓘ |
| Kaidan Alenko | Sentinel via predicate surface "classInGame" ⓘ |
| ArtPlay | exploration via predicate surface "gameplayElements" ⓘ |
| ArtPlay | platforming via predicate surface "gameplayElements" ⓘ |
| Survivor: Panama | Exile Island via predicate surface "featuresGameElement" NERFINISHED ⓘ |
| Chemical Plant Zone | Sonic the Hedgehog series via predicate surface "partOfGame" NERFINISHED ⓘ |
| Parodius | power-up system similar to Gradius via predicate surface "hasGameplayElement" ⓘ |
| Parodius | multiple selectable characters via predicate surface "hasGameplayElement" ⓘ |
| Parodius | cooperative multiplayer in some entries via predicate surface "hasGameplayElement" ⓘ |
| Survivor: Worlds Apart | hidden immunity idols via predicate surface "featuresGameElement" ⓘ |
| Survivor: Worlds Apart | reward challenges via predicate surface "featuresGameElement" ⓘ |
| Survivor: Worlds Apart | immunity challenges via predicate surface "featuresGameElement" ⓘ |
| Mortal Kombat 4 | weapon-based attacks via predicate surface "hasGameplayElement" ⓘ |
| Mortal Kombat 4 | fatalities via predicate surface "hasGameplayElement" ⓘ |
| Mortal Kombat 4 | combo system via predicate surface "hasGameplayElement" ⓘ |
| Road's Edge | checkpoint-based racing via predicate surface "hasGameplayElement" ⓘ |
| Road's Edge | time limits via predicate surface "hasGameplayElement" ⓘ |
| Road's Edge | off-road tracks via predicate surface "hasGameplayElement" ⓘ |
| Road's Edge | traffic and obstacles via predicate surface "hasGameplayElement" ⓘ |
| Survivor: Island of the Idols | alliances via predicate surface "hasGameElement" ⓘ |