gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
Sample triples (284)
| Subject | Object |
|---|---|
| Skylanders: SuperChargers | land vehicles via predicate surface "hasGameplayElement" ⓘ |
| Skylanders: SuperChargers | sea vehicles via predicate surface "hasGameplayElement" ⓘ |
| Skylanders: SuperChargers | sky vehicles via predicate surface "hasGameplayElement" ⓘ |
| Arx Fatalis | environmental interaction via predicate surface "hasGameplayElement" ⓘ |
| Arx Fatalis | inventory management via predicate surface "hasGameplayElement" ⓘ |
| Arx Fatalis | character progression via predicate surface "hasGameplayElement" ⓘ |
| Arx Fatalis | quest-based structure via predicate surface "hasGameplayElement" ⓘ |
| Star Control | resource gathering via predicate surface "hasGameplayElement" ⓘ |
| Star Control | diplomatic dialogue trees via predicate surface "hasGameplayElement" ⓘ |
| Star Control | ship customization via predicate surface "hasGameplayElement" ⓘ |
| Star Control | tactical combat via predicate surface "hasGameplayElement" ⓘ |
| The Horde | resource management via predicate surface "hasGameplayElement" ⓘ |
| The Horde | hack-and-slash combat via predicate surface "hasGameplayElement" ⓘ |
| Garona Halforcen |
Rogue
via predicate surface "classInGame"
ⓘ
surface form:
Rogue (World of Warcraft classification)
|
| Mario & Luigi: Paper Jam | turn-based battles via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | timed button presses via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | Bros. Attacks via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | Trio Attacks via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | overworld exploration via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | puzzle solving via predicate surface "hasGameplayElement" ⓘ |
| Mario & Luigi: Paper Jam | giant Papercraft battles via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | pet care via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | training dogs via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | feeding dogs via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | walking dogs via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | dog competitions via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | disc competitions via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | obedience trials via predicate surface "hasGameplayElement" ⓘ |
| Nintendogs | agility trials via predicate surface "hasGameplayElement" ⓘ |
| Just a Minute (India) | time-limited speaking challenge via predicate surface "hasGameElement" ⓘ |
| Just a Minute (India) | panel of contestants via predicate surface "hasGameElement" ⓘ |
| Just a Minute (India) | topic-based improvisation via predicate surface "hasGameElement" ⓘ |
|
sabacc
surface form:
Sabacc
|
credits pot via predicate surface "hasGameElement" ⓘ |
|
sabacc
surface form:
Sabacc
|
betting rounds via predicate surface "hasGameElement" ⓘ |
|
sabacc
surface form:
Sabacc
|
shifting cards via predicate surface "hasGameElement" ⓘ |
|
sabacc
surface form:
Sabacc
|
winning hand called sabacc in some rulesets via predicate surface "hasGameElement" ⓘ |
| Dragon Age: Inquisition (score) | world-building via predicate surface "supportsElementOfGame" ⓘ |
| Dragon Age: Inquisition (score) | character drama via predicate surface "supportsElementOfGame" ⓘ |
| Dragon Age: Inquisition (score) | combat sequences via predicate surface "supportsElementOfGame" ⓘ |
| Dragon Age: Inquisition (score) | exploration via predicate surface "supportsElementOfGame" ⓘ |
| Rubicon | PvP combat via predicate surface "hasGameElement" ⓘ |
| Rubicon | PvE combat via predicate surface "hasGameElement" ⓘ |
| Rubicon | industry via predicate surface "hasGameElement" ⓘ |
| Rubicon | resource harvesting via predicate surface "hasGameElement" ⓘ |
| Rubicon | exploration via predicate surface "hasGameElement" ⓘ |
| Rubicon | trading via predicate surface "hasGameElement" ⓘ |
| Rubicon | logistics via predicate surface "hasGameElement" ⓘ |
| 24: The Game | shooting via predicate surface "includesGameplayElement" ⓘ |
| 24: The Game | driving via predicate surface "includesGameplayElement" ⓘ |
| 24: The Game | stealth via predicate surface "includesGameplayElement" ⓘ |