gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
Sample triples (284)
| Subject | Object |
|---|---|
| Survivor: Island of the Idols | blindsides via predicate surface "hasGameElement" ⓘ |
| Survivor: Island of the Idols | strategic voting via predicate surface "hasGameElement" ⓘ |
| Survivor: Island of the Idols | resource management via predicate surface "hasGameElement" ⓘ |
| Survivor: Island of the Idols | camp life via predicate surface "hasGameElement" ⓘ |
| Mass Effect | morality system via predicate surface "hasGameplayElement" ⓘ |
| Mass Effect | branching dialogue via predicate surface "hasGameplayElement" ⓘ |
| Mass Effect | multiple endings via predicate surface "hasGameplayElement" ⓘ |
| Mass Effect | squad-based combat via predicate surface "hasGameplayElement" ⓘ |
| Mass Effect | character customization via predicate surface "hasGameplayElement" ⓘ |
| Pet Society Vacation | pet customization via predicate surface "hasGameplayElement" ⓘ |
| Pet Society Vacation | social interaction via predicate surface "hasGameplayElement" ⓘ |
| Pet Society Vacation | exploration via predicate surface "hasGameplayElement" ⓘ |
|
English nursery rhyme "The Muffin Man"
surface form:
The Muffin Man
|
children stand in a circle via predicate surface "hasGameElement" ⓘ |
|
English nursery rhyme "The Muffin Man"
surface form:
The Muffin Man
|
children choose a 'muffin man' via predicate surface "hasGameElement" ⓘ |
|
English nursery rhyme "The Muffin Man"
surface form:
The Muffin Man
|
movement or dancing while singing via predicate surface "hasGameElement" ⓘ |
| Return to Monkey Island | inventory-based puzzles via predicate surface "hasGameplayElement" ⓘ |
| Return to Monkey Island | dialogue trees via predicate surface "hasGameplayElement" ⓘ |
| Return to Monkey Island | context-sensitive interactions via predicate surface "hasGameplayElement" ⓘ |
| Shhwonk Fortress | combat via predicate surface "hasGameElement" ⓘ |
| Shhwonk Fortress | exploration via predicate surface "hasGameElement" ⓘ |
| Shhwonk Fortress | environmental puzzles via predicate surface "hasGameElement" ⓘ |
| Rogueport West Side | troubles (side quests) via predicate surface "containsGameplayElement" ⓘ |
| Rogueport West Side | casino-style minigames via predicate surface "containsGameplayElement" ⓘ |
| Rogueport West Side | item purchasing via predicate surface "containsGameplayElement" ⓘ |
| Rogueport West Side | badge purchasing via predicate surface "containsGameplayElement" ⓘ |
| The Crystal Maze (revival) | lock-ins for failed challenges via predicate surface "hasGameElement" ⓘ |
| The Crystal Maze (revival) | buying back locked-in players with crystals via predicate surface "hasGameElement" ⓘ |
| The Crystal Maze (revival) | collecting gold tokens in the Crystal Dome via predicate surface "hasGameElement" ⓘ |
|
Survivor became one of the most successful reality TV franchises worldwide
surface form:
Survivor
|
hidden immunity idol ⓘ |
|
Survivor became one of the most successful reality TV franchises worldwide
surface form:
Survivor
|
tribe swap ⓘ |
|
Survivor became one of the most successful reality TV franchises worldwide
surface form:
Survivor
|
jury of eliminated contestants ⓘ |
| Tomb Raider (1996 video game) | puzzle-solving via predicate surface "hasGameplayElement" ⓘ |
| Tomb Raider (1996 video game) | platforming via predicate surface "hasGameplayElement" ⓘ |
| Tomb Raider (1996 video game) | combat via predicate surface "hasGameplayElement" ⓘ |
| Tomb Raider (1996 video game) | exploration via predicate surface "hasGameplayElement" ⓘ |
| Des chiffres et des lettres | anagram solving via predicate surface "hasGameElement" ⓘ |
| Des chiffres et des lettres | arithmetic puzzles via predicate surface "hasGameElement" ⓘ |
| Des chiffres et des lettres | time-limited rounds via predicate surface "hasGameElement" ⓘ |
| Password | secret word called the password via predicate surface "hasGameElement" ⓘ |
| Password | limited number of clues per word via predicate surface "hasGameElement" ⓘ |
| Swanee Kazoo | team-based guessing via predicate surface "hasGameElement" ⓘ |
| Swanee Kazoo | host sets up the joke via predicate surface "hasGameElement" ⓘ |
| Metal Gear Online | squad-based combat via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | team-based objectives via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | cover-based shooting via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | stealth-focused gameplay via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | character abilities via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | class-like roles via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | customizable loadouts via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | non-lethal weapons via predicate surface "hasGameplayElement" ⓘ |