gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
Sample triples (284)
| Subject | Object |
|---|---|
| Metal Gear Online | CQC (close-quarters combat) via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | respawn-based matches via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Online | objective-based modes via predicate surface "hasGameplayElement" ⓘ |
| Spyro: Attack of the Rhynocs | gem collection via predicate surface "hasGameplayElement" ⓘ |
| Spyro: Attack of the Rhynocs | platforming via predicate surface "hasGameplayElement" ⓘ |
| Spyro: Attack of the Rhynocs | combat via predicate surface "hasGameplayElement" ⓘ |
| Spyro: Attack of the Rhynocs | puzzle-solving via predicate surface "hasGameplayElement" ⓘ |
| Pipe Maze | navigation through complex pipe networks via predicate surface "hasGameplayElement" ⓘ |
| Pipe Maze | puzzle-like pathfinding via predicate surface "hasGameplayElement" ⓘ |
| PlayStation Move Heroes | puzzle-solving via predicate surface "hasGameElement" ⓘ |
| PlayStation Move Heroes | combat via predicate surface "hasGameElement" ⓘ |
| PlayStation Move Heroes | time challenges via predicate surface "hasGameElement" ⓘ |
| PlayStation Move Heroes | collectibles via predicate surface "hasGameElement" ⓘ |
| Trail of the Madman | key and door puzzles via predicate surface "hasGameplayElement" ⓘ |
| Trail of the Madman | secret areas via predicate surface "hasGameplayElement" ⓘ |
| Trail of the Madman | hidden passages via predicate surface "hasGameplayElement" ⓘ |
| Trail of the Madman | ammo collection via predicate surface "hasGameplayElement" ⓘ |
| Trail of the Madman | health pickup management via predicate surface "hasGameplayElement" ⓘ |
| Confrontation | keycard doors via predicate surface "hasGameplayElement" ⓘ |
| Confrontation | secret areas via predicate surface "hasGameplayElement" ⓘ |
| Confrontation | health pickups via predicate surface "hasGameplayElement" ⓘ |
| Confrontation | ammo pickups via predicate surface "hasGameplayElement" ⓘ |
| Shaun White Skateboarding | challenges via predicate surface "hasGameElement" ⓘ |
| Shaun White Skateboarding | missions via predicate surface "hasGameElement" ⓘ |
| Shaun White Skateboarding | unlockable content via predicate surface "hasGameElement" ⓘ |
| The Incredible Machine series | Rube Goldberg–style contraptions via predicate surface "hasGameplayElement" ⓘ |
| The Incredible Machine series | physics-based puzzles via predicate surface "hasGameplayElement" ⓘ |
| The Incredible Machine series | creative problem-solving via predicate surface "hasGameplayElement" ⓘ |
| The Incredible Machine series | contraption building via predicate surface "hasGameplayElement" ⓘ |
| Secret Mage | Mage via predicate surface "classInGame" ⓘ |
| Diamond Digger Saga | lives system via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | boosters via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | power-ups via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | score targets via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | move limits via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | time-limited events via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | star ratings via predicate surface "hasGameElement" ⓘ |
| Diamond Digger Saga | map-based level selection via predicate surface "hasGameElement" ⓘ |
|
The Mummy video game
surface form:
The Mummy (video game)
|
tomb raiding via predicate surface "hasGameplayElement" ⓘ |
|
The Mummy video game
surface form:
The Mummy (video game)
|
puzzle solving via predicate surface "hasGameplayElement" ⓘ |
|
The Mummy video game
surface form:
The Mummy (video game)
|
combat via predicate surface "hasGameplayElement" ⓘ |
| Amplitude | note hitting in sync with music via predicate surface "hasGameplayElement" ⓘ |
| Amplitude | multiple instrument lanes via predicate surface "hasGameplayElement" ⓘ |
| Amplitude | track switching mechanic via predicate surface "hasGameplayElement" ⓘ |
| Crew Expendable | close-quarters combat via predicate surface "hasGameplayElement" ⓘ |
| Crew Expendable | breaching via predicate surface "hasGameplayElement" ⓘ |
| Crew Expendable | room clearing via predicate surface "hasGameplayElement" ⓘ |
| Crew Expendable | scripted cinematic events via predicate surface "hasGameplayElement" ⓘ |
| Grinding Gear Games | skill gem system via predicate surface "gameplayElementInPathOfExile" ⓘ |
| Grinding Gear Games | passive skill tree via predicate surface "gameplayElementInPathOfExile" ⓘ |