gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
Sample triples (284)
| Subject | Object |
|---|---|
| Grinding Gear Games | item crafting via predicate surface "gameplayElementInPathOfExile" ⓘ |
| Grinding Gear Games | endgame mapping system via predicate surface "gameplayElementInPathOfExile" ⓘ |
| Lady Liadrin | paladin via predicate surface "classInGame" ⓘ |
| Uncharted: Golden Abyss | platforming via predicate surface "hasGameplayElement" ⓘ |
| Uncharted: Golden Abyss | cover-based shooting via predicate surface "hasGameplayElement" ⓘ |
| Uncharted: Golden Abyss | puzzle solving via predicate surface "hasGameplayElement" ⓘ |
| Uncharted: Golden Abyss | treasure hunting via predicate surface "hasGameplayElement" ⓘ |
| Tony Hawk's American Wasteland | trick combos via predicate surface "includesGameplayElement" ⓘ |
| Tony Hawk's American Wasteland | manuals via predicate surface "includesGameplayElement" ⓘ |
| Tony Hawk's American Wasteland | reverts via predicate surface "includesGameplayElement" ⓘ |
| Tony Hawk's American Wasteland | Nail the Trick-style precision (early form) via predicate surface "includesGameplayElement" ⓘ |
| The Vault of the Traveler | player choice via predicate surface "hasGameplayElement" ⓘ |
| The Vault of the Traveler | branching narrative via predicate surface "hasGameplayElement" ⓘ |
| The Vault of the Traveler | quick time events via predicate surface "hasGameplayElement" ⓘ |
| Ratchet & Clank: Full Frontal Assault | platforming via predicate surface "hasGameplayElement" ⓘ |
| Ratchet & Clank: Full Frontal Assault | tower defense via predicate surface "hasGameplayElement" ⓘ |
| Ratchet & Clank: Full Frontal Assault | base defense via predicate surface "hasGameplayElement" ⓘ |
| Ratchet & Clank: Full Frontal Assault | character progression via predicate surface "hasGameplayElement" ⓘ |
| Ratchet & Clank: Going Commando | RPG elements via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | weapon leveling system via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | health leveling system via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | space combat via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | arena battles via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | hoverbike racing via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | spherical world exploration via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | weapon vendor system via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | Platinum Bolts collectibles via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | Skill Points system via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | New Game Plus via predicate surface "hasGameElement" ⓘ |
| Ratchet & Clank: Going Commando | challenge mode via predicate surface "hasGameElement" ⓘ |
| Archon: The Light and the Dark | real-time combat via predicate surface "hasGameplayElement" ⓘ |
| Archon: The Light and the Dark | tactical positioning via predicate surface "hasGameplayElement" ⓘ |
| Archon: The Light and the Dark | chess-like board via predicate surface "hasGameplayElement" ⓘ |
| Blackwatch | Blackwatch skins for heroes via predicate surface "gameplayRepresentation" ⓘ |