Triple

T38592915
Position Surface form Disambiguated ID Type / Status
Subject Blackwatch E932493 entity
Predicate gameplayRepresentation P52035 FINISHED
Object Blackwatch skins for heroes LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Blackwatch skins for heroes | Statement: [Blackwatch, gameplayRepresentation, Blackwatch skins for heroes]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayRepresentation
Context triple: [Blackwatch, gameplayRepresentation, Blackwatch skins for heroes]
  • A. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • B. gameElement chosen
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • C. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • D. playsInGame
    Indicates that an entity participates as a player in a particular game or match.
  • E. performedInGame
    Indicates that an action or event was carried out during a particular game or match.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec654d48190b421111cf26e54d9 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcdfbc71c481908ba7f87907b17782 completed May 7, 2026, 6:53 p.m.
PD Predicate disambiguation batch_69fcdbe580b8819087f143596b2c79c0 completed May 7, 2026, 6:37 p.m.
Created at: May 3, 2026, 4:32 p.m.