gameElement

P52035
predicate

Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.

All labels observed (17)

Label Occurrences
hasGameplayElement 149
hasGameElement 79
includesGameplayElement 12

Sample triples (284)

Subject Object
Kok-boru scramble for carcass
Kok-boru riding at speed
Kok-boru blocking opponents
Mario Kart item-based combat via predicate surface "notableGameplayElement"
Mario Kart power-up items via predicate surface "notableGameplayElement"
Mario Kart drifting via predicate surface "notableGameplayElement"
Mario Kart rubber-banding AI via predicate surface "notableGameplayElement"
Death Stranding 2: On the Beach traversal via predicate surface "hasGameplayElement"
Death Stranding 2: On the Beach cargo delivery via predicate surface "hasGameplayElement"
Death Stranding 2: On the Beach cooperative asynchronous online features via predicate surface "hasGameplayElement"
Mario Party board-game-style movement via predicate surface "hasGameplayElement"
Mario Party dice rolls via predicate surface "hasGameplayElement"
Mario Party minigames via predicate surface "hasGameplayElement"
Mario Party collecting coins via predicate surface "hasGameplayElement"
Mario Party collecting stars via predicate surface "hasGameplayElement"
Mario Party competitive play via predicate surface "hasGameplayElement"
Mario Party local multiplayer via predicate surface "hasGameplayElement"
Go black stones via predicate surface "usesGamePiece"
Go white stones via predicate surface "usesGamePiece"
Koopa Troopa platforming obstacle via predicate surface "recurringGameElement"
Koopa Troopa projectile source via shell via predicate surface "recurringGameElement"
Countdown 30-second time limit per round via predicate surface "hasGameElement"
Metal Gear Solid 4: Guns of the Patriots stealth-based infiltration via predicate surface "hasGameplayElement"
Metal Gear Solid 4: Guns of the Patriots third-person shooting via predicate surface "hasGameplayElement"
Metal Gear Solid 4: Guns of the Patriots cover system via predicate surface "hasGameplayElement"
Metal Gear Solid 4: Guns of the Patriots camo system via predicate surface "hasGameplayElement"
Spider-Man (Game Boy Color) platforming via predicate surface "hasGameplayElement"
Spider-Man (Game Boy Color) combat via predicate surface "hasGameplayElement"
Spider-Man (Game Boy Color) web-slinging via predicate surface "hasGameplayElement"
Bubble Witch Saga limited number of moves via predicate surface "hasGameElement"
Bubble Witch Saga color-matching bubbles via predicate surface "hasGameElement"
Bubble Witch Saga level goals via predicate surface "hasGameElement"
Hellblade: Senua's Sacrifice environmental puzzles via predicate surface "puzzleElement"
Doom 64 demons via predicate surface "hasGameElement"
Doom 64 hellish environments via predicate surface "hasGameElement"
Doom 64 puzzles via predicate surface "hasGameElement"
Doom 64 traps via predicate surface "hasGameElement"
Doom 64 boss battles via predicate surface "hasGameElement"
Doom 64 secret exits via predicate surface "hasGameElement"
Doom 64 collectible weapons via predicate surface "hasGameElement"
Doom 64 health pickups via predicate surface "hasGameElement"
Doom 64 armor pickups via predicate surface "hasGameElement"
Doom 64 ammo pickups via predicate surface "hasGameElement"
Doom 64 Unmaker weapon via predicate surface "hasGameElement"
Dishonored supernatural abilities via predicate surface "hasGameplayElement"
Dishonored gadgets via predicate surface "hasGameplayElement"
Dishonored branching missions via predicate surface "hasGameplayElement"
Dishonored choice-driven narrative via predicate surface "hasGameplayElement"
Dishonored multiple approaches to objectives via predicate surface "hasGameplayElement"
Skylanders: SuperChargers vehicle-based gameplay via predicate surface "hasGameplayElement"