gameElement
P52035
predicate
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
All labels observed (17)
| Label | Occurrences |
|---|---|
| hasGameplayElement | 149 |
| hasGameElement | 79 |
| includesGameplayElement | 12 |
| classInGame | 6 |
| gameElement canonical | 6 |
| containsGameplayElement | 4 |
| featuresGameElement | 4 |
| gameplayElementInPathOfExile | 4 |
| notableGameplayElement | 4 |
| supportsElementOfGame | 4 |
| boardElement | 3 |
| gameplayElements | 2 |
| recurringGameElement | 2 |
| usesGamePiece | 2 |
| gameplayRepresentation | 1 |
| partOfGame | 1 |
| puzzleElement | 1 |
Sample triples (284)
| Subject | Object |
|---|---|
| Kok-boru | scramble for carcass ⓘ |
| Kok-boru | riding at speed ⓘ |
| Kok-boru | blocking opponents ⓘ |
| Mario Kart | item-based combat via predicate surface "notableGameplayElement" ⓘ |
| Mario Kart | power-up items via predicate surface "notableGameplayElement" ⓘ |
| Mario Kart | drifting via predicate surface "notableGameplayElement" ⓘ |
| Mario Kart | rubber-banding AI via predicate surface "notableGameplayElement" ⓘ |
| Death Stranding 2: On the Beach | traversal via predicate surface "hasGameplayElement" ⓘ |
| Death Stranding 2: On the Beach | cargo delivery via predicate surface "hasGameplayElement" ⓘ |
| Death Stranding 2: On the Beach | cooperative asynchronous online features via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | board-game-style movement via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | dice rolls via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | minigames via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | collecting coins via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | collecting stars via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | competitive play via predicate surface "hasGameplayElement" ⓘ |
| Mario Party | local multiplayer via predicate surface "hasGameplayElement" ⓘ |
| Go | black stones via predicate surface "usesGamePiece" ⓘ |
| Go | white stones via predicate surface "usesGamePiece" ⓘ |
| Koopa Troopa | platforming obstacle via predicate surface "recurringGameElement" ⓘ |
| Koopa Troopa | projectile source via shell via predicate surface "recurringGameElement" ⓘ |
| Countdown | 30-second time limit per round via predicate surface "hasGameElement" ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | stealth-based infiltration via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | third-person shooting via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | cover system via predicate surface "hasGameplayElement" ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | camo system via predicate surface "hasGameplayElement" ⓘ |
| Spider-Man (Game Boy Color) | platforming via predicate surface "hasGameplayElement" ⓘ |
| Spider-Man (Game Boy Color) | combat via predicate surface "hasGameplayElement" ⓘ |
| Spider-Man (Game Boy Color) | web-slinging via predicate surface "hasGameplayElement" ⓘ |
| Bubble Witch Saga | limited number of moves via predicate surface "hasGameElement" ⓘ |
| Bubble Witch Saga | color-matching bubbles via predicate surface "hasGameElement" ⓘ |
| Bubble Witch Saga | level goals via predicate surface "hasGameElement" ⓘ |
| Hellblade: Senua's Sacrifice | environmental puzzles via predicate surface "puzzleElement" ⓘ |
| Doom 64 | demons via predicate surface "hasGameElement" ⓘ |
| Doom 64 | hellish environments via predicate surface "hasGameElement" ⓘ |
| Doom 64 | puzzles via predicate surface "hasGameElement" ⓘ |
| Doom 64 | traps via predicate surface "hasGameElement" ⓘ |
| Doom 64 | boss battles via predicate surface "hasGameElement" ⓘ |
| Doom 64 | secret exits via predicate surface "hasGameElement" ⓘ |
| Doom 64 | collectible weapons via predicate surface "hasGameElement" ⓘ |
| Doom 64 | health pickups via predicate surface "hasGameElement" ⓘ |
| Doom 64 | armor pickups via predicate surface "hasGameElement" ⓘ |
| Doom 64 | ammo pickups via predicate surface "hasGameElement" ⓘ |
| Doom 64 | Unmaker weapon via predicate surface "hasGameElement" ⓘ |
| Dishonored | supernatural abilities via predicate surface "hasGameplayElement" ⓘ |
| Dishonored | gadgets via predicate surface "hasGameplayElement" ⓘ |
| Dishonored | branching missions via predicate surface "hasGameplayElement" ⓘ |
| Dishonored | choice-driven narrative via predicate surface "hasGameplayElement" ⓘ |
| Dishonored | multiple approaches to objectives via predicate surface "hasGameplayElement" ⓘ |
| Skylanders: SuperChargers | vehicle-based gameplay via predicate surface "hasGameplayElement" ⓘ |