Triple

T3815762
Position Surface form Disambiguated ID Type / Status
Subject Kok-boru E84249 entity
Predicate gameElement P52035 FINISHED
Object scramble for carcass LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: scramble for carcass | Statement: [Kok-boru, gameElement, scramble for carcass]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameElement
Context triple: [Kok-boru, gameElement, scramble for carcass]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • C. gameLocation
    Indicates the place or venue where a game or match takes place.
  • D. gameState
    Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
  • E. game2Location
    Indicates that a game takes place at, or is associated with, a specific location.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69aed931f5908190be2c07af66d4df25 completed March 9, 2026, 2:29 p.m.
NER Named-entity recognition batch_69aef1515c688190a38332aedeed8a76 completed March 9, 2026, 4:12 p.m.
PD Predicate disambiguation batch_69aee7482d708190a3ec74745b102a4c completed March 9, 2026, 3:29 p.m.
PDg Predicate description generation batch_69aef14f9bb4819098e64b527b546d74 completed March 9, 2026, 4:11 p.m.
Created at: March 9, 2026, 3:17 p.m.