Go

E200551

Go is an ancient East Asian abstract strategy board game, renowned for its simple rules yet immense strategic depth, played on a grid with black and white stones.

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All labels observed (1)

Label Occurrences
Go canonical 8

Statements (88)

Predicate Object
instanceOf abstract strategy game
board game
combinatorial game
information-rich game
perfect-information game
territory game
two-player game
boardIntersectionCount 361 on 19x19 board
captureRule stones with no liberties are removed
chanceElements none
commonBoardSize 13x13
9x9
complexity very high game-tree complexity
very high state-space complexity
culturalSignificance associated with intellectual refinement
important in East Asian culture
digitalAvailability online servers and apps
endgamePhaseName yose
estimatedAge one of the oldest board games still played
over 2500 years
goal to control more territory than the opponent
governingBody Chinese Weiqi Association
International Go Federation
Kansai Ki-in
Hanguk Kiwon
surface form: Korea Baduk Association

Nihon Ki-in
hasAlternativeName Weiqi
surface form: Baduk

Goe
Igo
Weiqi
hasConcept aji
gote
influence
joseki
ko fight
life and death
moyo
sente
shape
territory
tesuji
thickness
hasProfessionalSystem China
Japan
South Korea
Taiwan, Province of China
surface form: Taiwan

some Western countries
hasRankingSystem dan ranks
kyu ranks
professional dan ranks
hasRule game ends after two consecutive passes
ko rule
komi for white
players may pass instead of playing
suicide usually forbidden
informationType perfect information
knownFor handicap system for balancing skill levels
simple rules and deep strategy
territorial balance and influence
majorRuleSet AGA rules
Chinese rules
Japanese rules
Korean rules
middleGamePhaseName chuban
notableComputerMilestone AlphaGo defeating Lee Sedol in 2016
openingPhaseName fuseki
originatedIn China
East Asia
playedBy two players
playedWorldwide yes
primaryMechanic capture by surrounding
stone placement
scoringSystem area scoring
territory scoring
standardBoardSize 19x19
startingPlayer black
turnStructure players alternate turns
typicalEquipment bowls for stones
glass stones
shell and slate stones
wooden board
typicalGameLength hundreds of moves on 19x19 board
typicalKomi around 6.5 or 7.5 points in modern play
typicalTimeControl main time plus byo-yomi
usedIn artificial intelligence research
usesBoardShape square grid
usesGamePiece black stones
white stones

Referenced by (8)

Full triples — surface form annotated when it differs from this entity's canonical label.