Go
E200551
abstract strategy game
board game
combinatorial game
information-rich game
perfect-information game
territory game
two-player game
Go is an ancient East Asian abstract strategy board game, renowned for its simple rules yet immense strategic depth, played on a grid with black and white stones.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Go canonical | 8 |
Statements (88)
| Predicate | Object |
|---|---|
| instanceOf |
abstract strategy game
ⓘ
board game ⓘ combinatorial game ⓘ information-rich game ⓘ perfect-information game ⓘ territory game ⓘ two-player game ⓘ |
| boardIntersectionCount | 361 on 19x19 board ⓘ |
| captureRule | stones with no liberties are removed ⓘ |
| chanceElements | none ⓘ |
| commonBoardSize |
13x13
ⓘ
9x9 ⓘ |
| complexity |
very high game-tree complexity
ⓘ
very high state-space complexity ⓘ |
| culturalSignificance |
associated with intellectual refinement
ⓘ
important in East Asian culture ⓘ |
| digitalAvailability | online servers and apps ⓘ |
| endgamePhaseName | yose ⓘ |
| estimatedAge |
one of the oldest board games still played
ⓘ
over 2500 years ⓘ |
| goal | to control more territory than the opponent ⓘ |
| governingBody |
Chinese Weiqi Association
ⓘ
International Go Federation ⓘ Kansai Ki-in ⓘ Hanguk Kiwon ⓘ
surface form:
Korea Baduk Association
Nihon Ki-in ⓘ |
| hasAlternativeName |
Weiqi
ⓘ
surface form:
Baduk
Goe ⓘ Igo ⓘ Weiqi ⓘ |
| hasConcept |
aji
ⓘ
gote ⓘ influence ⓘ joseki ⓘ ko fight ⓘ life and death ⓘ moyo ⓘ sente ⓘ shape ⓘ territory ⓘ tesuji ⓘ thickness ⓘ |
| hasProfessionalSystem |
China
ⓘ
Japan ⓘ South Korea ⓘ Taiwan, Province of China ⓘ
surface form:
Taiwan
some Western countries ⓘ |
| hasRankingSystem |
dan ranks
ⓘ
kyu ranks ⓘ professional dan ranks ⓘ |
| hasRule |
game ends after two consecutive passes
ⓘ
ko rule ⓘ komi for white ⓘ players may pass instead of playing ⓘ suicide usually forbidden ⓘ |
| informationType | perfect information ⓘ |
| knownFor |
handicap system for balancing skill levels
ⓘ
simple rules and deep strategy ⓘ territorial balance and influence ⓘ |
| majorRuleSet |
AGA rules
ⓘ
Chinese rules ⓘ Japanese rules ⓘ Korean rules ⓘ |
| middleGamePhaseName | chuban ⓘ |
| notableComputerMilestone | AlphaGo defeating Lee Sedol in 2016 ⓘ |
| openingPhaseName | fuseki ⓘ |
| originatedIn |
China
ⓘ
East Asia ⓘ |
| playedBy | two players ⓘ |
| playedWorldwide | yes ⓘ |
| primaryMechanic |
capture by surrounding
ⓘ
stone placement ⓘ |
| scoringSystem |
area scoring
ⓘ
territory scoring ⓘ |
| standardBoardSize | 19x19 ⓘ |
| startingPlayer | black ⓘ |
| turnStructure | players alternate turns ⓘ |
| typicalEquipment |
bowls for stones
ⓘ
glass stones ⓘ shell and slate stones ⓘ wooden board ⓘ |
| typicalGameLength | hundreds of moves on 19x19 board ⓘ |
| typicalKomi | around 6.5 or 7.5 points in modern play ⓘ |
| typicalTimeControl | main time plus byo-yomi ⓘ |
| usedIn | artificial intelligence research ⓘ |
| usesBoardShape | square grid ⓘ |
| usesGamePiece |
black stones
ⓘ
white stones ⓘ |
Referenced by (8)
Full triples — surface form annotated when it differs from this entity's canonical label.