Weiqi
E736783
Weiqi, better known internationally as Go, is an ancient Chinese abstract strategy board game in which two players compete to control territory using black and white stones on a grid.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Baduk | 2 |
Statements (62)
| Predicate | Object |
|---|---|
| instanceOf |
abstract strategy game
ⓘ
board game ⓘ information-rich game ⓘ |
| boardLinesOrientation | horizontal and vertical ⓘ |
| boardShape | square ⓘ |
| captureMechanism | removing stones with no liberties ⓘ |
| countryOfOrigin | China ⓘ |
| culturalSignificance | considered one of the four arts of the Chinese scholar ⓘ |
| estimatedAge |
one of the oldest board games still played
ⓘ
over 2,500 years ⓘ |
| hasAlternativeName |
Baduk
NERFINISHED
ⓘ
Go NERFINISHED ⓘ Igo NERFINISHED ⓘ |
| hasBalancingMechanism | komi ⓘ |
| hasGoverningBody |
Chinese Weiqi Association
NERFINISHED
ⓘ
International Go Federation NERFINISHED ⓘ Kansai Ki-in NERFINISHED ⓘ Korea Baduk Association NERFINISHED ⓘ Nihon Ki-in NERFINISHED ⓘ |
| hasHandicapSystem | placement of extra stones for weaker player ⓘ |
| hasProfessionalSceneIn |
China
NERFINISHED
ⓘ
Japan NERFINISHED ⓘ South Korea NERFINISHED ⓘ Taiwan NERFINISHED ⓘ |
| hasRankSystem |
dan ranks
ⓘ
kyu ranks ⓘ professional dan ranks ⓘ |
| hasRule |
ko rule
ⓘ
prohibition of suicidal moves in many rule sets ⓘ |
| hasScoringSystem |
area scoring
ⓘ
territory scoring ⓘ |
| hasSmallerBoardSize |
13x13
ⓘ
9x9 ⓘ |
| isKnownFor |
extremely high game-tree complexity
ⓘ
simple rules but complex play ⓘ strategic depth ⓘ |
| isUsedIn | artificial intelligence research ⓘ |
| keyConcept |
eyes
ⓘ
gote ⓘ groups ⓘ influence ⓘ liberties ⓘ life and death ⓘ sente ⓘ territorial framework ⓘ territory ⓘ thickness ⓘ |
| notableAIEvent | AlphaGo defeating Lee Sedol in 2016 GENERATED ⓘ |
| originatedIn | ancient China NERFINISHED ⓘ |
| playersCount | 2 ⓘ |
| primaryObjective | to control more territory than the opponent ⓘ |
| requires |
long-term planning
ⓘ
positional judgment ⓘ strategic thinking ⓘ tactical reading ⓘ |
| stonePlacement | on the intersections of lines ⓘ |
| turnStructure | players alternate placing one stone per turn ⓘ |
| typicalBoardSize | 19x19 ⓘ |
| typicalKomiRange | 5.5 to 7.5 points in modern play ⓘ |
| usesComponent |
black stones
ⓘ
grid board ⓘ white stones ⓘ |
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Baduk
this entity surface form:
Baduk