Mortal Kombat 4
E737725
Mortal Kombat 4 is a 1997 fighting video game that marked the series’ transition to 3D graphics and introduced fully polygonal characters and environments.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
fighting game
ⓘ
video game ⓘ |
| arcadeSystem | Midway Zeus hardware NERFINISHED ⓘ |
| composer | Dan Forden NERFINISHED ⓘ |
| designer | Ed Boon NERFINISHED ⓘ |
| developer | Midway Games NERFINISHED ⓘ |
| director | Ed Boon NERFINISHED ⓘ |
| feature |
3D graphics
ⓘ
fully polygonal characters ⓘ fully polygonal environments ⓘ |
| followedBy | Mortal Kombat: Deadly Alliance NERFINISHED ⓘ |
| gameMode |
multiplayer
ⓘ
single-player ⓘ |
| genre | fighting ⓘ |
| hasBossCharacter | Shinnok NERFINISHED ⓘ |
| hasCharacter |
Fujin
NERFINISHED
ⓘ
Jarek NERFINISHED ⓘ Jax NERFINISHED ⓘ Johnny Cage NERFINISHED ⓘ Kai NERFINISHED ⓘ Liu Kang NERFINISHED ⓘ Noob Saibot NERFINISHED ⓘ Quan Chi NERFINISHED ⓘ Raiden NERFINISHED ⓘ Reiko NERFINISHED ⓘ Reptile NERFINISHED ⓘ Scorpion NERFINISHED ⓘ Shinnok NERFINISHED ⓘ Sonya Blade NERFINISHED ⓘ Sub-Zero NERFINISHED ⓘ Tanya NERFINISHED ⓘ |
| hasGameplayElement |
combo system
ⓘ
fatalities ⓘ weapon-based attacks ⓘ |
| hasSubBossCharacter | Goro NERFINISHED ⓘ |
| initialReleasePlatform | Arcade ⓘ |
| partOfSeries | Mortal Kombat NERFINISHED ⓘ |
| platform |
Arcade
ⓘ
Game Boy Color NERFINISHED ⓘ Windows ⓘ
surface form:
Microsoft Windows
Nintendo 64 NERFINISHED ⓘ PlayStation NERFINISHED ⓘ |
| publisher | Midway Games NERFINISHED ⓘ |
| releaseYear | 1997 ⓘ |
| sequelTo | Ultimate Mortal Kombat 3 NERFINISHED ⓘ |
| seriesInstallmentNumber | 4 ⓘ |
| setting |
Earthrealm
NERFINISHED
ⓘ
Outworld NERFINISHED ⓘ |
| usesGameEngine | Zeus arcade hardware NERFINISHED ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.