featuresMechanic
P48192
predicate
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
All labels observed (32)
| Label | Occurrences |
|---|---|
| featuresMechanic canonical | 78 |
| mechanicType | 55 |
| primaryMechanic | 54 |
| introducesMechanic | 34 |
| supportsMechanic | 28 |
| includesMechanic | 25 |
| mechanicCategory | 25 |
| addsMechanic | 24 |
| containsMechanic | 20 |
| mechanicIntroduced | 10 |
| controlMechanic | 8 |
| mechanicFeature | 8 |
| primaryMechanics | 8 |
| mechanicDetail | 5 |
| specialMechanic | 5 |
| mechanicIn | 4 |
| commandMechanic | 3 |
| healthMechanic | 3 |
| mechanicFocus | 3 |
| mechanicLimitation | 3 |
| resourceMechanic | 3 |
| teachesMechanic | 3 |
| constructionMechanic | 2 |
| hasMechanicIntroduced | 2 |
| mechanicScope | 2 |
| centralMechanic | 1 |
| hasBuildingMechanic | 1 |
| mechanicKeyword | 1 |
| mechanicStyle | 1 |
| mechanicsType | 1 |
| serverMechanicUsed | 1 |
| weaponMechanic | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: featuresMechanic
Generated description
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
Sample triples (422)
| Subject | Object |
|---|---|
| Dōbutsu no Mori | villager interaction ⓘ |
| Dōbutsu no Mori | in-game events based on calendar dates ⓘ |
| Salmon Run | random weapon loadouts ⓘ |
| Salmon Run | limited-time shifts ⓘ |
| Salmon Run | hazard levels ⓘ |
| Salmon Run | revive downed teammates ⓘ |
| Salmon Run | egg throwing ⓘ |
| Salmon Run | King Salmonid battles ⓘ |
| Alear | support conversations with allies via predicate surface "supportsMechanic" ⓘ |
| Kalos | Mega Evolution via predicate surface "hasMechanicIntroduced" ⓘ |
| Pikmin Bloom | walking via predicate surface "primaryMechanic" ⓘ |
| Pikmin Bloom | collecting Pikmin via predicate surface "primaryMechanic" ⓘ |
| Pikmin Bloom | growing Pikmin via predicate surface "primaryMechanic" ⓘ |
| Scribblenauts Unmasked: A DC Comics Adventure | adjective-based object modification ⓘ |
| Scribblenauts Unmasked: A DC Comics Adventure | puzzle solving ⓘ |
| Scribblenauts Unmasked: A DC Comics Adventure | combat ⓘ |
| Metroid Prime 2: Echoes | morph ball via predicate surface "containsMechanic" ⓘ |
| Metroid Prime 2: Echoes | scan visor via predicate surface "containsMechanic" ⓘ |
| Metroid Prime 2: Echoes | backtracking exploration via predicate surface "containsMechanic" ⓘ |
| Metroid Prime 2: Echoes | environmental puzzles via predicate surface "containsMechanic" ⓘ |
| Paldea | Terastallization via predicate surface "hasMechanicIntroduced" ⓘ |
| Monopoly | roll and move via predicate surface "primaryMechanic" ⓘ |
| Monopoly | property acquisition via predicate surface "primaryMechanic" ⓘ |
| Monopoly | trading via predicate surface "primaryMechanic" ⓘ |
| Monopoly | player elimination via predicate surface "primaryMechanic" ⓘ |
| Wario Land | enemy stomping ⓘ |
| Wario Land | coin collection ⓘ |
| Wario Land | hidden rooms ⓘ |
| Wario Land | secret exits ⓘ |
|
Discworld role-playing game
surface form:
Discworld Roleplaying Game
|
point-buy character creation via predicate surface "mechanicsType" ⓘ |
|
Hot Date
surface form:
The Sims: Hot Date
|
relationship chemistry system via predicate surface "addsMechanic" ⓘ |
| Call of Cthulhu role-playing game | Basic Role-Playing system via predicate surface "primaryMechanic" NERFINISHED ⓘ |
|
Arkham Horror board game
surface form:
Arkham Horror
|
cooperative play via predicate surface "primaryMechanic" ⓘ |
|
Arkham Horror board game
surface form:
Arkham Horror
|
dice rolling via predicate surface "primaryMechanic" ⓘ |
|
Arkham Horror board game
surface form:
Arkham Horror
|
hand management via predicate surface "primaryMechanic" ⓘ |
|
Arkham Horror board game
surface form:
Arkham Horror
|
variable player powers via predicate surface "primaryMechanic" ⓘ |
|
Arkham Horror board game
surface form:
Arkham Horror
|
modular board via predicate surface "primaryMechanic" ⓘ |
|
Eldritch Horror board game
surface form:
Eldritch Horror
|
cooperative play via predicate surface "primaryMechanic" ⓘ |
|
Eldritch Horror board game
surface form:
Eldritch Horror
|
dice rolling via predicate surface "primaryMechanic" ⓘ |
|
Eldritch Horror board game
surface form:
Eldritch Horror
|
hand management via predicate surface "primaryMechanic" ⓘ |
|
Eldritch Horror board game
surface form:
Eldritch Horror
|
variable player powers via predicate surface "primaryMechanic" ⓘ |
|
Eldritch Horror board game
surface form:
Eldritch Horror
|
point-to-point movement via predicate surface "primaryMechanic" ⓘ |
| Sonic Colors | Wisps via predicate surface "introducesMechanic" NERFINISHED ⓘ |
| Mortal Kombat 3 | Run button via predicate surface "introducesMechanic" ⓘ |
| Mortal Kombat 3 | pre-programmed combo chains via predicate surface "introducesMechanic" ⓘ |
| Sonic Forces | custom avatar creation ⓘ |
| Sonic Forces | Wispon weapons ⓘ |
| Sonic Forces | boost gameplay ⓘ |
| Sonic Forces | 2D side-scrolling stages ⓘ |
| Sonic Forces | 3D forward-view stages ⓘ |