featuresMechanic
P48192
predicate
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
All labels observed (32)
| Label | Occurrences |
|---|---|
| featuresMechanic canonical | 78 |
| mechanicType | 55 |
| primaryMechanic | 54 |
| introducesMechanic | 34 |
| supportsMechanic | 28 |
| includesMechanic | 25 |
| mechanicCategory | 25 |
| addsMechanic | 24 |
| containsMechanic | 20 |
| mechanicIntroduced | 10 |
| controlMechanic | 8 |
| mechanicFeature | 8 |
| primaryMechanics | 8 |
| mechanicDetail | 5 |
| specialMechanic | 5 |
| mechanicIn | 4 |
| commandMechanic | 3 |
| healthMechanic | 3 |
| mechanicFocus | 3 |
| mechanicLimitation | 3 |
| resourceMechanic | 3 |
| teachesMechanic | 3 |
| constructionMechanic | 2 |
| hasMechanicIntroduced | 2 |
| mechanicScope | 2 |
| centralMechanic | 1 |
| hasBuildingMechanic | 1 |
| mechanicKeyword | 1 |
| mechanicStyle | 1 |
| mechanicsType | 1 |
| serverMechanicUsed | 1 |
| weaponMechanic | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: featuresMechanic
Generated description
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
Sample triples (422)
| Subject | Object |
|---|---|
| Batman: The Telltale Series | investigation sequences via predicate surface "includesMechanic" ⓘ |
| Halo 2 | dual-wielding via predicate surface "weaponMechanic" ⓘ |
| Flying Squirrel Mario | Glide activated by holding jump button via predicate surface "controlMechanic" ⓘ |
| Flying Squirrel Mario | Wall cling activated by pressing toward wall while in air via predicate surface "controlMechanic" ⓘ |
| Cloud Flower | cloud platforms are created with a spin move via predicate surface "controlMechanic" ⓘ |
| Spin Drill | terrain manipulation via predicate surface "mechanicType" ⓘ |
| Spin Drill | mobility enhancement via predicate surface "mechanicType" ⓘ |
| Double Cherry | each duplicate mirrors the player’s input via predicate surface "mechanicDetail" ⓘ |
| Double Cherry | duplicates can collect items via predicate surface "mechanicDetail" ⓘ |
| Double Cherry | duplicates can defeat enemies via predicate surface "mechanicDetail" ⓘ |
| Double Cherry | duplicates can activate switches via predicate surface "mechanicDetail" ⓘ |
| Double Cherry | duplicates are lost one by one when taking damage via predicate surface "mechanicDetail" ⓘ |
| Donkey Kong universe | barrel throwing ⓘ |
| Donkey Kong universe | mine cart levels ⓘ |
| Donkey Kong universe | animal buddies ⓘ |
| Donkey Kong universe | tag-team platforming ⓘ |
| Dead Eye targeting system | time manipulation mechanic via predicate surface "mechanicType" ⓘ |
| Dead Eye targeting system | aim-assist mechanic via predicate surface "mechanicType" ⓘ |
| Star Wars: Bounty Hunter | jetpack traversal via predicate surface "includesMechanic" ⓘ |
| Star Wars: Bounty Hunter | bounty hunting contracts via predicate surface "includesMechanic" ⓘ |
| Star Wars: Bounty Hunter | target scanning and identification via predicate surface "includesMechanic" ⓘ |
| Mario Kart Stadium | anti-gravity driving via predicate surface "introducesMechanic" ⓘ |
| The Pathless | eagle gliding via predicate surface "includesMechanic" ⓘ |
| The Pathless | environmental puzzles via predicate surface "includesMechanic" ⓘ |
| The Pathless | stealth sections via predicate surface "includesMechanic" ⓘ |
| Twelve Minutes | time loop via predicate surface "primaryMechanic" ⓘ |
| Battle of B-R5RB | time dilation via predicate surface "serverMechanicUsed" ⓘ |
| Empyrean Age | player enlistment in NPC militias via predicate surface "introducesMechanic" ⓘ |
| Empyrean Age | contested low-security war zones via predicate surface "introducesMechanic" ⓘ |
| Empyrean Age | system occupancy in faction warfare via predicate surface "introducesMechanic" ⓘ |
| Castor | player research agents via predicate surface "addsMechanic" ⓘ |
| Castor | blueprint research changes via predicate surface "addsMechanic" ⓘ |
| Castor | skill training changes via predicate surface "addsMechanic" ⓘ |
| Castor | agent loyalty points via predicate surface "addsMechanic" ⓘ |
| Castor | new NPC behaviors via predicate surface "addsMechanic" ⓘ |
| Breakout | horizontal movement only for paddle via predicate surface "controlMechanic" ⓘ |
| Pokémon Sleep | sleep tracking via predicate surface "primaryMechanic" ⓘ |
| Pokémon Sleep | gamification of sleep via predicate surface "primaryMechanic" ⓘ |
| The Legend of Zelda: A Link to the Past | parallel worlds ⓘ |
| Charlie | can throw Pikmin via predicate surface "commandMechanic" ⓘ |
| Charlie | can whistle to call Pikmin via predicate surface "commandMechanic" ⓘ |
| Charlie | can charge Pikmin via predicate surface "commandMechanic" ⓘ |
| Uno | hand management via predicate surface "primaryMechanic" ⓘ |
| Uno | card matching via predicate surface "primaryMechanic" ⓘ |
| Dōbutsu no Mori | real-time clock tied to system time ⓘ |
| Dōbutsu no Mori | debt repayment to Tom Nook ⓘ |
| Dōbutsu no Mori | fishing ⓘ |
| Dōbutsu no Mori | bug catching ⓘ |
| Dōbutsu no Mori | fossil collecting ⓘ |
| Dōbutsu no Mori | home decoration ⓘ |