Breakout
E486606
Breakout is a classic 1976 arcade video game in which players control a paddle to bounce a ball and break rows of bricks, helping define the early brick-breaker genre.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Super Breakout | 1 |
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
arcade video game
ⓘ
brick-breaker game ⓘ |
| audioFeature | simple beeps and sound effects ⓘ |
| ballBehavior | angle of reflection depends on where ball hits paddle ⓘ |
| cabinetType |
cocktail arcade cabinet
ⓘ
upright arcade cabinet ⓘ |
| company | Atari NERFINISHED ⓘ |
| controlMechanic | horizontal movement only for paddle ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| designer |
Nolan Bushnell
NERFINISHED
ⓘ
Steve Bristow NERFINISHED ⓘ |
| developer | Atari, Inc. NERFINISHED ⓘ |
| distribution | coin-operated arcade machine ⓘ |
| era | golden age of arcade video games ⓘ |
| failureCondition | ball passes the paddle and is lost ⓘ |
| gameplayFeature |
paddle controls a bouncing ball
ⓘ
rows of bricks to be destroyed ⓘ single-screen playfield ⓘ |
| genre |
action
ⓘ
brick-breaker ⓘ |
| influenced |
handheld electronic games
ⓘ
home console adaptations ⓘ |
| inputMethod |
paddle controller
ⓘ
rotary dial ⓘ |
| inspirationFor |
Arkanoid
NERFINISHED
ⓘ
Super Breakout NERFINISHED ⓘ the brick-breaker genre ⓘ |
| legacy |
inspired numerous mobile brick-breaker games
ⓘ
widely cloned on home computers and consoles ⓘ |
| livesSystem | limited number of balls (lives) ⓘ |
| notableFor |
early use of paddle controller in arcades
ⓘ
helping define the brick-breaker genre ⓘ simple but challenging gameplay ⓘ |
| numberOfPlayers |
1
ⓘ
2 (alternating) ⓘ |
| objective | clear all bricks on the screen ⓘ |
| perspective | fixed screen ⓘ |
| physicsFeature | ball bounces off paddle and walls ⓘ |
| platform | arcade ⓘ |
| publisher | Atari, Inc. NERFINISHED ⓘ |
| relatedGame |
Pong
NERFINISHED
ⓘ
Super Breakout NERFINISHED ⓘ |
| releaseDate | 1976 ⓘ |
| scoringMechanism | points awarded for breaking bricks ⓘ |
| setting | abstract playfield of bricks and walls ⓘ |
| successiveLevels | increasing difficulty as bricks are cleared ⓘ |
| visualStyle | simple colored blocks and ball ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Super Breakout