inputDevice
P2571
predicate
Indicates that one entity functions as a device used to provide input to another entity or system.
All labels observed (23)
| Label | Occurrences |
|---|---|
| controlScheme | 359 |
| inputDevice canonical | 194 |
| supportsInputDevice | 98 |
| outputDevice | 37 |
| primaryInputDevice | 20 |
| inputDevices | 19 |
| inputOutput | 19 |
| keyboard | 18 |
| controllerInput | 11 |
| mouseInterface | 10 |
| hasPointingDevice | 5 |
| inputOutputDevice | 5 |
| secondaryInputMethod | 5 |
| inputDeviceSupport | 4 |
| userInputMethod | 4 |
| pointingDevice | 3 |
| typicalInputDevice | 3 |
| primaryInputMethods | 2 |
| defaultStandardInput | 1 |
| inputDeviceType | 1 |
| optionalInputDevice | 1 |
| primaryPointingDevice | 1 |
| programInputMethod | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: inputDevice
Generated description
Indicates that one entity functions as a device used to provide input to another entity or system.
Sample triples (821)
| Subject | Object |
|---|---|
| Needler | one-handed weapon for player characters in most games via predicate surface "controlScheme" ⓘ |
| Banshee | joystick-like control yokes via predicate surface "controlScheme" ⓘ |
| LINC computer | keyboard ⓘ |
| LINC computer | control knobs ⓘ |
| LINC computer | toggle switches ⓘ |
| LINC computer | oscilloscope display via predicate surface "outputDevice" ⓘ |
| LINC computer | audio speaker via predicate surface "outputDevice" ⓘ |
|
SMS
surface form:
Sega Master System
|
gamepad via predicate surface "primaryInputDevice" ⓘ |
| Sega Handle Controller | tilt-based steering via predicate surface "controlScheme" ⓘ |
| Sega Graphic Board | drawing tablet-style via predicate surface "controlScheme" ⓘ |
| Hang-On | handlebar controls via predicate surface "controlScheme" ⓘ |
| Hang-On | lean-based steering simulation via predicate surface "controlScheme" ⓘ |
| Alex Kidd in Miracle World | gamepad via predicate surface "controlScheme" ⓘ |
| Alex Kidd in Miracle World | Sega Master System controller NERFINISHED ⓘ |
| Shinobi | joystick via predicate surface "controlScheme" ⓘ |
| Shinobi | action buttons via predicate surface "controlScheme" ⓘ |
| Simon Belmont | 2D side-scrolling action via predicate surface "controlScheme" ⓘ |
| Basilisk II | keyboard via predicate surface "supportsInputDevice" ⓘ |
| Basilisk II | mouse via predicate surface "supportsInputDevice" ⓘ |
| Basilisk II | joystick via predicate surface "supportsInputDevice" ⓘ |
| Star Wars: Demolition | gamepad via predicate surface "controlScheme" ⓘ |
| Ikari Warriors series | 8-way movement with independent aiming via predicate surface "controlScheme" ⓘ |
| Road's Edge | steering wheel via predicate surface "controlScheme" ⓘ |
| Road's Edge | pedals via predicate surface "controlScheme" ⓘ |
| Beast Busters: Second Nightmare | arcade gun controller via predicate surface "controlScheme" ⓘ |
| Buriki One | arcade joystick ⓘ |
| Buriki One | arcade buttons ⓘ |
| Raiden | 2D fighting game character via predicate surface "controlScheme" ⓘ |
| SNK Arcade Classics Vol. 1 | supports classic arcade controls via predicate surface "controlScheme" ⓘ |
| Elta | 2D side-scrolling via predicate surface "controlScheme" ⓘ |
| Golden Axe Warrior | 2D movement via predicate surface "controlScheme" ⓘ |
| Golden Axe Warrior | gamepad ⓘ |
| Ax Battler: A Legend of Golden Axe | d-pad movement via predicate surface "controlScheme" ⓘ |
| Ax Battler: A Legend of Golden Axe | two-button combat via predicate surface "controlScheme" ⓘ |
| Sega Sports Pad | trackball for directional input via predicate surface "controlScheme" ⓘ |
| Sega Sports Pad | face buttons for actions via predicate surface "controlScheme" ⓘ |
| Loom | point-and-click interface via predicate surface "controlScheme" ⓘ |
| Soldier of Fortune II: Double Helix | keyboard and mouse via predicate surface "controlScheme" ⓘ |
| IBM PCjr | wireless infrared keyboard ⓘ |
| IBM PCjr | wired replacement keyboard (later) ⓘ |
| PC-FX | PC-FX controller NERFINISHED ⓘ |
| Bonk's Adventure | 2D side-scrolling movement via predicate surface "controlScheme" ⓘ |
| Blazing Lazers | gamepad via predicate surface "controlScheme" ⓘ |
| Sam & Max Save the World | point-and-click via predicate surface "controlScheme" ⓘ |
| Fatal Fury: Wild Ambition | four-button layout via predicate surface "controlScheme" ⓘ |
|
Porsche Communication Management (PCM)
surface form:
Porsche Communication Management
|
steering wheel controls (where equipped) via predicate surface "secondaryInputMethod" ⓘ |
|
Porsche Communication Management (PCM)
surface form:
Porsche Communication Management
|
voice commands (where equipped) via predicate surface "secondaryInputMethod" ⓘ |
| Halo Wars | gamepad via predicate surface "controlScheme" ⓘ |
| Restaurant City | mouse-driven point-and-click via predicate surface "controlScheme" ⓘ |
| Geo Challenge | mouse input via predicate surface "controlScheme" ⓘ |