inputDevice
P2571
predicate
Indicates that one entity functions as a device used to provide input to another entity or system.
All labels observed (23)
| Label | Occurrences |
|---|---|
| controlScheme | 359 |
| inputDevice canonical | 194 |
| supportsInputDevice | 98 |
| outputDevice | 37 |
| primaryInputDevice | 20 |
| inputDevices | 19 |
| inputOutput | 19 |
| keyboard | 18 |
| controllerInput | 11 |
| mouseInterface | 10 |
| hasPointingDevice | 5 |
| inputOutputDevice | 5 |
| secondaryInputMethod | 5 |
| inputDeviceSupport | 4 |
| userInputMethod | 4 |
| pointingDevice | 3 |
| typicalInputDevice | 3 |
| primaryInputMethods | 2 |
| defaultStandardInput | 1 |
| inputDeviceType | 1 |
| optionalInputDevice | 1 |
| primaryPointingDevice | 1 |
| programInputMethod | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: inputDevice
Generated description
Indicates that one entity functions as a device used to provide input to another entity or system.
Sample triples (821)
| Subject | Object |
|---|---|
| Crazy Planets | mouse-based aiming via predicate surface "controlScheme" ⓘ |
| Hotel City | mouse via predicate surface "controlScheme" ⓘ |
| My Empire | mouse via predicate surface "controlScheme" ⓘ |
| FIFA Superstars | mouse via predicate surface "controlScheme" ⓘ |
| Madden NFL Superstars | mouse via predicate surface "controlScheme" ⓘ |
| Apollo DN500 series | keyboard ⓘ |
| Apollo DN500 series | mouse ⓘ |
| Apple IIc Plus | integrated keyboard via predicate surface "keyboard" ⓘ |
| Archon mode | two players jointly control a single base via predicate surface "controlScheme" ⓘ |
| Archon mode | two players jointly control a single army via predicate surface "controlScheme" ⓘ |
| MacBook Air (M3, 2024) | backlit Magic Keyboard via predicate surface "keyboard" ⓘ |
| MacBook Air (M3, 2024) | Force Touch trackpad via predicate surface "pointingDevice" NERFINISHED ⓘ |
| The Curse of Monkey Island | mouse via predicate surface "controlScheme" ⓘ |
| HASP | card readers via predicate surface "inputDeviceSupport" ⓘ |
| PlayStation VR2 Sense controller | dual-hand VR controllers via predicate surface "controlScheme" ⓘ |
| PlayStation VR Aim Controller | two analog sticks via predicate surface "controlScheme" ⓘ |
| PlayStation VR Aim Controller | D-pad via predicate surface "controlScheme" ⓘ |
| PlayStation 4 system software | DualShock 4 via predicate surface "primaryInputDevice" NERFINISHED ⓘ |
| Mario Strikers Charged | Wii Remote via predicate surface "controlScheme" NERFINISHED ⓘ |
| Mario Strikers Charged | Nunchuk via predicate surface "controlScheme" ⓘ |
| Excite Truck | motion-controlled steering via predicate surface "controlScheme" ⓘ |
| Wii System Menu | Wii Remote via predicate surface "supportsInputDevice" NERFINISHED ⓘ |
| Wii System Menu | Wii Remote Nunchuk (limited in some channels) via predicate surface "supportsInputDevice" ⓘ |
| Wii System Menu | Classic Controller (in some channels and titles) via predicate surface "supportsInputDevice" ⓘ |
| Wii System Menu | GameCube controller (for compatible titles) via predicate surface "supportsInputDevice" ⓘ |
| Wii series | Wii Remote via predicate surface "controlScheme" NERFINISHED ⓘ |
| Wii series | Wii MotionPlus via predicate surface "controlScheme" NERFINISHED ⓘ |
| Nintendo Switch Sports | motion controls via predicate surface "controlScheme" ⓘ |
| Kinect Adventures! | full-body motion control via predicate surface "controlScheme" ⓘ |
| 15-inch MacBook Air (M2) | backlit Magic Keyboard via predicate surface "keyboard" ⓘ |
| Front Row | Apple Remote via predicate surface "supportsInputDevice" NERFINISHED ⓘ |
| Front Row | keyboard via predicate surface "supportsInputDevice" ⓘ |
| Star Wars Arcade | flight yoke via predicate surface "controlScheme" ⓘ |
| Escape from Monkey Island | keyboard controls via predicate surface "controlScheme" ⓘ |
| Escape from Monkey Island | gamepad controls via predicate surface "controlScheme" ⓘ |
| PlayStation TV | DualShock 3 controller NERFINISHED ⓘ |
| PlayStation TV | DualShock 4 controller NERFINISHED ⓘ |
| PlayStation TV | television via predicate surface "outputDevice" ⓘ |
| Tales of Monkey Island | point-and-click via predicate surface "controlScheme" ⓘ |
| Flappy Bird | tap to flap via predicate surface "controlScheme" ⓘ |
| Flappy Bird | touchscreen ⓘ |
| Metal Slug Attack | touch controls via predicate surface "controlScheme" ⓘ |
| iMac Pro (2017) | Magic Trackpad 2 via predicate surface "optionalInputDevice" NERFINISHED ⓘ |
| Samurai Shodown: Warriors Rage | four-button layout via predicate surface "controlScheme" ⓘ |
|
Krita (initially, before spin-off)
surface form:
Krita
|
graphics tablet via predicate surface "supportsInputDevice" ⓘ |
|
Krita (initially, before spin-off)
surface form:
Krita
|
stylus via predicate surface "supportsInputDevice" ⓘ |
|
Krita (initially, before spin-off)
surface form:
Krita
|
mouse via predicate surface "supportsInputDevice" ⓘ |
| Zeebo | motion-sensitive controller ⓘ |
| MacBook Air | Multi-Touch trackpad via predicate surface "hasPointingDevice" ⓘ |
| Neo Geo MVS | joystick and buttons via predicate surface "inputDevices" ⓘ |