The Gulag
E937540
The Gulag is a memorable prison-break mission in Call of Duty: Modern Warfare 2 where players infiltrate a fortified Russian detention facility to rescue a high-value target.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
campaign mission
ⓘ
video game level ⓘ |
| appearsInGame | Call of Duty: Modern Warfare 2 NERFINISHED ⓘ |
| cameraStyle | scripted cinematic sequences ⓘ |
| chronologyInCampaign | mid-campaign mission ⓘ |
| developer | Infinity Ward NERFINISHED ⓘ |
| difficulty | variable by selected difficulty setting ⓘ |
| enemyFaction | Russian military forces NERFINISHED ⓘ |
| enemyType | heavily armed guards ⓘ |
| environmentType |
indoor complex
ⓘ
multi-level structure ⓘ |
| factionInvolved |
Task Force 141
NERFINISHED
ⓘ
United States Navy SEALs NERFINISHED ⓘ |
| feature |
close-quarters combat
ⓘ
helicopter insertion ⓘ intense corridor firefights ⓘ riot shield enemies ⓘ |
| franchiseCanonicalStatus | canonical mission in Modern Warfare continuity ⓘ |
| gameMode | single-player campaign ⓘ |
| gameplayElement |
linear progression
ⓘ
scripted set pieces ⓘ |
| missionType |
prison break
ⓘ
rescue operation ⓘ |
| narrativeRole | mission to free Captain Price ⓘ |
| notableCharacter |
Captain John "Soap" MacTavish
NERFINISHED
ⓘ
Captain John Price NERFINISHED ⓘ |
| objective |
infiltrate a fortified Russian detention facility
ⓘ
rescue a high-value target ⓘ |
| partOf | Call of Duty: Modern Warfare 2 NERFINISHED ⓘ |
| playerCharacter | Gary "Roach" Sanderson NERFINISHED ⓘ |
| playerPerspective | first-person ⓘ |
| publisher | Activision NERFINISHED ⓘ |
| releasePlatform |
Microsoft Windows
NERFINISHED
ⓘ
PlayStation 3 NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ |
| releaseYear | 2009 ⓘ |
| series | Call of Duty NERFINISHED ⓘ |
| settingCountry | Russia NERFINISHED ⓘ |
| settingLocationType |
detention facility
ⓘ
prison ⓘ |
| subseries | Modern Warfare NERFINISHED ⓘ |
| tone |
cinematic
ⓘ
high-intensity ⓘ |
| weaponTypesAvailable |
assault rifles
ⓘ
shotguns ⓘ submachine guns ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.