currentCharacter
P41757
predicate
Indicates that an entity is the character presently in focus or being actively considered in a given context or sequence.
All labels observed (3)
| Label | Occurrences |
|---|---|
| playerCharacter | 57 |
| currentCharacter canonical | 32 |
| targetPlayerCharacter | 1 |
Sample triples (90)
| Subject | Object |
|---|---|
| Govan | mixed residential and post-industrial area ⓘ |
| Eastcheap, London | commercial street ⓘ |
| Thornton | residential community ⓘ |
| Loanhead | residential community ⓘ |
| Loanhead | light industrial community ⓘ |
| Bunker Hill, Los Angeles | commercial district ⓘ |
| Bunker Hill, Los Angeles | cultural hub ⓘ |
|
Balmain, New South Wales, Australia
surface form:
Balmain, New South Wales
|
gentrified inner-city suburb ⓘ |
| Belle Vue | primarily residential area ⓘ |
| Belle Vue | light industrial and commercial uses ⓘ |
| Grounded | shrunken teenager via predicate surface "playerCharacter" ⓘ |
| The Assignment | Juli Kidman via predicate surface "playerCharacter" ⓘ |
| Dark Messiah of Might and Magic | Sareth via predicate surface "playerCharacter" ⓘ |
| Tri-City area of Batavia, Geneva, and St. Charles | primarily residential with commercial corridors ⓘ |
| 101 Dalmatians: Escape from DeVil Manor | Dalmatian puppy via predicate surface "playerCharacter" ⓘ |
| Kennoway | residential community ⓘ |
| Quake 4 | Matthew Kane via predicate surface "playerCharacter" ⓘ |
| Hawleyville, Connecticut | residential community ⓘ |
| Fishponds, Bristol, England | largely residential ⓘ |
|
Austin
surface form:
Austin, Nevada
|
small, quiet rural community ⓘ |
| Sayonara Wild Hearts | The Fool via predicate surface "playerCharacter" ⓘ |
| Abermain | residential village ⓘ |
| Abermain | rural township ⓘ |
| Saint-Jean-Baptiste Day | largely secular celebration ⓘ |
| Pokémon Diamond and Pearl | Lucas via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Pokémon Diamond and Pearl | Dawn via predicate surface "playerCharacter" NERFINISHED ⓘ |
| GoldenEye 007 | James Bond via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Sickla industrial area | mixed-use urban area ⓘ |
| Backworth | largely residential ⓘ |
| Jaws Unleashed | Jaws via predicate surface "playerCharacter" NERFINISHED ⓘ |
|
Paddington, New South Wales, Australia
surface form:
Paddington, New South Wales
|
gentrified suburb ⓘ |
| Leather Goddesses of Phobos | gender-selectable protagonist via predicate surface "playerCharacter" ⓘ |
| Wario Land | Wario via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Shepshed | residential community ⓘ |
| Balmain Peninsula | gentrified residential area ⓘ |
| Grand Theft Auto III | Claude via predicate surface "playerCharacter" NERFINISHED ⓘ |
| ABZÛ | diver via predicate surface "playerCharacter" ⓘ |
| Bridgeville, Pennsylvania | residential community ⓘ |
| Bridgeville, Pennsylvania | suburban community ⓘ |
| Armadale, West Lothian | largely residential town ⓘ |
| Mario Party DS | Mario via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Luigi via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Peach via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Yoshi via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Wario via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Waluigi via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Daisy via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Toad via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Dry Bones via predicate surface "playerCharacter" NERFINISHED ⓘ |
| Mario Party DS | Boo via predicate surface "playerCharacter" NERFINISHED ⓘ |