featuresMechanic
P48192
predicate
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
All labels observed (32)
| Label | Occurrences |
|---|---|
| featuresMechanic canonical | 78 |
| mechanicType | 55 |
| primaryMechanic | 54 |
| introducesMechanic | 34 |
| supportsMechanic | 28 |
| includesMechanic | 25 |
| mechanicCategory | 25 |
| addsMechanic | 24 |
| containsMechanic | 20 |
| mechanicIntroduced | 10 |
| controlMechanic | 8 |
| mechanicFeature | 8 |
| primaryMechanics | 8 |
| mechanicDetail | 5 |
| specialMechanic | 5 |
| mechanicIn | 4 |
| commandMechanic | 3 |
| healthMechanic | 3 |
| mechanicFocus | 3 |
| mechanicLimitation | 3 |
| resourceMechanic | 3 |
| teachesMechanic | 3 |
| constructionMechanic | 2 |
| hasMechanicIntroduced | 2 |
| mechanicScope | 2 |
| centralMechanic | 1 |
| hasBuildingMechanic | 1 |
| mechanicKeyword | 1 |
| mechanicStyle | 1 |
| mechanicsType | 1 |
| serverMechanicUsed | 1 |
| weaponMechanic | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: featuresMechanic
Generated description
Indicates that something includes or incorporates a particular mechanic as part of its design or functionality.
Sample triples (422)
| Subject | Object |
|---|---|
| The Bright Lord | wraith abilities ⓘ |
| The Bright Lord | Nemesis system NERFINISHED ⓘ |
| Origins | Mystery Box NERFINISHED ⓘ |
| Origins | Pack-a-Punch Machine NERFINISHED ⓘ |
| Origins | Buildable Wonder Weapons ⓘ |
| Origins | Generator power system ⓘ |
| Origins | Soul chests ⓘ |
| Origins | Robot footprint paths ⓘ |
| Origins | Staff upgrade quests ⓘ |
| Origins | Tank vehicle movement ⓘ |
| Origins | Mud movement slowdown ⓘ |
| Origins | Zombie Blood power-up ⓘ |
| Origins | Panzer Soldat mini-boss ⓘ |
| DmC: Devil May Cry | style ranking system via predicate surface "includesMechanic" ⓘ |
| DmC: Devil May Cry | weapon switching via predicate surface "includesMechanic" ⓘ |
| DmC: Devil May Cry | platforming sections via predicate surface "includesMechanic" ⓘ |
| Yellow Armor | resource management via predicate surface "mechanicType" ⓘ |
| Tome of Power | inventory item via predicate surface "mechanicType" ⓘ |
| Wings of Wrath | movement system of Heretic via predicate surface "mechanicIn" ⓘ |
| Destiny 2: Beyond Light | Stasis freezing and shattering via predicate surface "introducesMechanic" ⓘ |
| Destiny 2: The Witch Queen | Lucent Hive using the Light via predicate surface "introducesMechanic" ⓘ |
| Destiny 2: The Witch Queen | weapon crafting via predicate surface "introducesMechanic" ⓘ |
| Hero Power Mage | enhancing Mage hero power via predicate surface "primaryMechanic" ⓘ |
| Hero Power Mage | repeated hero power usage via predicate surface "primaryMechanic" ⓘ |
| Miracle Rogue | card draw via predicate surface "primaryMechanic" ⓘ |
| Miracle Rogue | combo turns via predicate surface "primaryMechanic" ⓘ |
| Miracle Rogue | mana cheating via predicate surface "primaryMechanic" ⓘ |
| Quest Rogue | quest completion via predicate surface "primaryMechanic" ⓘ |
| Quest Rogue | repeatedly summoning minions via predicate surface "primaryMechanic" ⓘ |
| Quest Rogue | buffing low-cost minions via predicate surface "primaryMechanic" ⓘ |
| Shadowreaper Anduin | Board clear via predicate surface "mechanicCategory" ⓘ |
| Shadowreaper Anduin | Repeatable damage via predicate surface "mechanicCategory" ⓘ |
| Silence Priest | Silence via predicate surface "primaryMechanic" ⓘ |
| Fel Reaver | Deck manipulation via predicate surface "mechanicCategory" ⓘ |
| Blingtron 3000 | Random weapon generation via predicate surface "mechanicType" ⓘ |
| Blingtron 3000 | Symmetrical effect via predicate surface "mechanicType" ⓘ |
| Arachnid Quarter | unique boss hero powers ⓘ |
| Arachnid Quarter | pre-constructed boss decks ⓘ |
| Construct Quarter | Deathrattle synergies via predicate surface "mechanicFocus" ⓘ |
| Construct Quarter | buffed minions via predicate surface "mechanicFocus" ⓘ |
| Construct Quarter | board-centric gameplay via predicate surface "mechanicFocus" ⓘ |
| Patchwerk | pure throughput check with minimal movement via predicate surface "mechanicStyle" ⓘ |
|
Loatheb (card)
surface form:
Loatheb
|
Disruption via predicate surface "mechanicType" ⓘ |
|
Loatheb (card)
surface form:
Loatheb
|
Spell tax via predicate surface "mechanicType" ⓘ |
| Nerubian Egg | Passive effect when destroyed via predicate surface "mechanicType" ⓘ |
| Nat, the Darkfisher | randomness via predicate surface "mechanicCategory" ⓘ |
| Nat, the Darkfisher | card advantage via predicate surface "mechanicCategory" ⓘ |
| Anomalus | Deathrattle via predicate surface "mechanicKeyword" ⓘ |
| League of Explorers | Discover via predicate surface "includesMechanic" ⓘ |
| One Night in Karazhan | Portal spells via predicate surface "addsMechanic" ⓘ |