inputDevice
P2571
predicate
Indicates that one entity functions as a device used to provide input to another entity or system.
All labels observed (23)
| Label | Occurrences |
|---|---|
| controlScheme | 359 |
| inputDevice canonical | 194 |
| supportsInputDevice | 98 |
| outputDevice | 37 |
| primaryInputDevice | 20 |
| inputDevices | 19 |
| inputOutput | 19 |
| keyboard | 18 |
| controllerInput | 11 |
| mouseInterface | 10 |
| hasPointingDevice | 5 |
| inputOutputDevice | 5 |
| secondaryInputMethod | 5 |
| inputDeviceSupport | 4 |
| userInputMethod | 4 |
| pointingDevice | 3 |
| typicalInputDevice | 3 |
| primaryInputMethods | 2 |
| defaultStandardInput | 1 |
| inputDeviceType | 1 |
| optionalInputDevice | 1 |
| primaryPointingDevice | 1 |
| programInputMethod | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: inputDevice
Generated description
Indicates that one entity functions as a device used to provide input to another entity or system.
Sample triples (821)
| Subject | Object |
|---|---|
| Compaq Armada V300 | touchpad via predicate surface "hasPointingDevice" ⓘ |
| Super Mario Land | 2D side-scrolling controls via predicate surface "controlScheme" ⓘ |
| Compaq Armada 7400 | built‑in keyboard ⓘ |
| Compaq Armada 7400 | integrated pointing device ⓘ |
| Super Scope | line-of-sight aiming at TV via predicate surface "controlScheme" ⓘ |
| Super Game Boy | television via predicate surface "outputDevice" ⓘ |
| Super Game Boy | SNES controller via predicate surface "supportsInputDevice" ⓘ |
| Super Game Boy | SNES mouse (for some titles) via predicate surface "supportsInputDevice" ⓘ |
| Wario Land 3 | d-pad and two-button controls via predicate surface "controlScheme" ⓘ |
| Compaq Armada 110 | touchpad via predicate surface "hasPointingDevice" ⓘ |
| GoldenEye 007 | Nintendo 64 controller via predicate surface "controlScheme" ⓘ |
| Banjo-Kazooie | 3D analog control via predicate surface "controlScheme" ⓘ |
|
Kirby’s Return to Dream Land
surface form:
Kirby's Return to Dream Land
|
Wii Remote via predicate surface "controlScheme" NERFINISHED ⓘ |
| Advance Wars | GBA face buttons and D-pad via predicate surface "controlScheme" ⓘ |
| Compaq Armada 7800 | built-in keyboard ⓘ |
| Compaq Armada 7800 | built-in touchpad or pointing device ⓘ |
| Metroid: Other M | Wii Remote held horizontally via predicate surface "controlScheme" ⓘ |
| Commodore VIC-20 | keyboard via predicate surface "primaryInputDevice" ⓘ |
| SX-64 | detachable keyboard via predicate surface "keyboard" ⓘ |
| Atari XEGS | joystick ⓘ |
| Atari XEGS | detachable keyboard ⓘ |
| Atari XEGS | light gun ⓘ |
| TI-99/4A | keyboard ⓘ |
| TI-99/4A | joysticks ⓘ |
| Star Raiders | keyboard via predicate surface "controlScheme" ⓘ |
| Star Raiders | joystick via predicate surface "controlScheme" ⓘ |
| Ballblazer | joystick-based controls via predicate surface "controlScheme" ⓘ |
|
Speccy
surface form:
ZX Spectrum
|
rubber keyboard via predicate surface "primaryInputDevice" ⓘ |
| CPC664 | keyboard ⓘ |
| CPC664 | joystick (via port) ⓘ |
| Wario Land | single-player via predicate surface "controlScheme" ⓘ |
| Teleroboxer | dual D-pad controls via predicate surface "controlScheme" ⓘ |
| Red Alarm | dual D-pad via predicate surface "controlScheme" ⓘ |
| Red Alarm | Virtual Boy controller ⓘ |
| CDTV | infrared remote control ⓘ |
| CDTV | CDTV game controller ⓘ |
| CDTV | keyboard (optional accessory) ⓘ |
| CDTV | mouse (optional accessory) ⓘ |
| Mass Effect: Galaxy | tilt controls via predicate surface "controlScheme" ⓘ |
| ABZÛ | gamepad via predicate surface "controlScheme" ⓘ |
| ABZÛ | keyboard and mouse via predicate surface "controlScheme" ⓘ |
| Metal Gear 2: Solid Snake | 2D directional movement via predicate surface "controlScheme" ⓘ |
| SteamVR | motion controllers via predicate surface "supportsInputDevice" ⓘ |
| SteamVR | gamepads via predicate surface "supportsInputDevice" ⓘ |
| SteamVR | keyboard and mouse via predicate surface "supportsInputDevice" ⓘ |
| Super Paper Mario | Wii Remote held sideways via predicate surface "controlScheme" ⓘ |
| Xbox games | Xbox controller via predicate surface "typicalInputDevice" ⓘ |
| Jackbox Party Pack 6 | Jackbox.tv web interface via predicate surface "controlScheme" ⓘ |
| Bowser's Minions mode | buttons and touchscreen optional input via predicate surface "controlScheme" ⓘ |
| Fire Mario | fireballs triggered by action button via predicate surface "controlScheme" ⓘ |