Metal Gear 2: Solid Snake

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Metal Gear 2: Solid Snake is a 1990 stealth-action video game for the MSX2 that refined the mechanics and narrative of the original Metal Gear and laid the groundwork for the modern stealth genre.

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Statements (49)

Predicate Object
instanceOf action-adventure game
video game
antagonist Big Boss NERFINISHED
audioFormat chiptune soundtrack
controlScheme 2D directional movement
designer Hideo Kojima NERFINISHED
developer Konami NERFINISHED
director Hideo Kojima NERFINISHED
feature contextual codec conversations
crawl mechanic
environmental stealth elements
improved enemy vision cones
multiple alert phases
radar-based detection system
sound-based enemy detection
featuresCharacter Big Boss NERFINISHED
Gray Fox NERFINISHED
Holly White NERFINISHED
Roy Campbell NERFINISHED
Solid Snake NERFINISHED
follows Metal Gear NERFINISHED
franchise Metal Gear NERFINISHED
gameMode single-player
genre action
stealth
hasSequel Metal Gear Solid NERFINISHED
languageOfOriginalRelease Japanese
laterLocalizedTo English
notableFor cinematic narrative style for its time
influencing the modern stealth genre
introducing advanced enemy AI for stealth games
refining stealth gameplay mechanics
originalReleaseDate 1990-07-20
originalReleaseRegion Japan NERFINISHED
partOfSeries Metal Gear NERFINISHED
perspective top-down
platform MSX2 NERFINISHED
precedes Metal Gear Solid NERFINISHED
protagonist Solid Snake NERFINISHED
publisher Konami NERFINISHED
reRelease Metal Gear Solid 3: Subsistence NERFINISHED
Metal Gear Solid HD Collection NERFINISHED
Metal Gear Solid: Master Collection Vol. 1 NERFINISHED
seriesInstallmentNumber 2
settingLocation Zanzibar Land NERFINISHED
theme genetic engineering
nuclear deterrence
soldier identity
writer Hideo Kojima NERFINISHED

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Hideo Kojima workedOn Metal Gear 2: Solid Snake
Solid Snake appearsIn Metal Gear 2: Solid Snake