acousticalDesigner
P22555
predicate
Indicates a relationship where one entity serves as the acoustical designer responsible for planning or shaping the sound characteristics of another entity (such as a space, product, or performance).
All labels observed (11)
| Label | Occurrences |
|---|---|
| soundDesign | 61 |
| acousticalDesigner canonical | 4 |
| acoustician | 4 |
| acousticConsultant | 3 |
| acousticDesigner | 3 |
| acousticsFirm | 3 |
| hasAcousticDesigner | 3 |
| acousticDesignBy | 1 |
| acousticsConsultant | 1 |
| hasAcousticalConsultant | 1 |
| hasAcoustician | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: acousticalDesigner
Generated description
Indicates a relationship where one entity serves as the acoustical designer responsible for planning or shaping the sound characteristics of another entity (such as a space, product, or performance).
Sample triples (85)
| Subject | Object |
|---|---|
|
The Ronald O. Perelman Performing Arts Center at the World Trade Center (planning and design roles)
surface form:
Ronald O. Perelman Performing Arts Center at the World Trade Center
|
Threshold Acoustics via predicate surface "acousticsConsultant" NERFINISHED ⓘ |
| The Serpent’s Lair | layered percussion textures via predicate surface "soundDesign" ⓘ |
| The Serpent’s Lair | ambient drones via predicate surface "soundDesign" ⓘ |
| The Serpent’s Lair | spacious reverberation via predicate surface "soundDesign" ⓘ |
| Sibelius Hall | Artec Consultants Inc. via predicate surface "hasAcousticDesigner" NERFINISHED ⓘ |
| Sibelius Hall | Russell Johnson via predicate surface "hasAcousticDesigner" NERFINISHED ⓘ |
| Wii System Menu | ambient background music and sound effects via predicate surface "soundDesign" ⓘ |
| Flappy Bird | simple retro-style effects via predicate surface "soundDesign" ⓘ |
| Clouds of May | emphasis on ambient sounds via predicate surface "soundDesign" ⓘ |
| Rez | layered synthesizers via predicate surface "soundDesign" ⓘ |
| Rez | loop-based structure via predicate surface "soundDesign" ⓘ |
| Virus (app) | evolving patterns via predicate surface "soundDesign" ⓘ |
| Virus (app) | generative music via predicate surface "soundDesign" ⓘ |
| Living with the Land rainforest scene | ambient jungle noises via predicate surface "soundDesign" ⓘ |
| Living with the Land rainforest scene | thunderstorm effects via predicate surface "soundDesign" ⓘ |
| Heinz Emigholz’s architecture film series | location sound via predicate surface "soundDesign" ⓘ |
| Heinz Emigholz’s architecture film series | ambient noise of architectural sites via predicate surface "soundDesign" ⓘ |
| Mount Prometheus | rumbling and eruption sound effects via predicate surface "soundDesign" ⓘ |
| Pale Flower | experimental use of ambient sound via predicate surface "soundDesign" ⓘ |
| Pale Flower | jazz-influenced score via predicate surface "soundDesign" ⓘ |
| Destination Freedom | live sound effects via predicate surface "soundDesign" ⓘ |
| One Froggy Evening | Treg Brown via predicate surface "soundDesign" NERFINISHED ⓘ |
| Stomp | rhythmic patterns created from everyday objects via predicate surface "soundDesign" ⓘ |
|
EA
surface form:
EA (song)
|
eerie synths via predicate surface "soundDesign" ⓘ |
|
EA
surface form:
EA (song)
|
sub-heavy basslines via predicate surface "soundDesign" ⓘ |
|
EA
surface form:
EA (song)
|
minimal melodic elements via predicate surface "soundDesign" ⓘ |
| Mara | ominous sound design via predicate surface "soundDesign" ⓘ |
| Gnasher shotgun | distinctive, loud blast via predicate surface "soundDesign" ⓘ |
| Pain Elemental | distinctive groaning and spawning sounds via predicate surface "soundDesign" ⓘ |
| The Suffering | horror-focused audio effects via predicate surface "soundDesign" ⓘ |
|
Unmaker weapon
surface form:
Unmaker
|
distinctive firing sound via predicate surface "soundDesign" ⓘ |
| Kleer Skeleton | distinctive rattling and screeching sounds via predicate surface "soundDesign" ⓘ |
| All This I Do for Glory | layered saxophone textures created in real time via predicate surface "soundDesign" ⓘ |
| Blingtron 3000 | Quirky robotic voice lines via predicate surface "soundDesign" ⓘ |
| Heavy Pulse Rifle | futuristic automatic rifle sounds via predicate surface "soundDesign" ⓘ |