gameplayBasis
P144292
predicate
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
Observed surface forms (3)
- coreGameplay ×3
- gameplayInnovation ×3
- drivesGameplayStructure ×1
Sample triples (10)
| Subject | Object |
|---|---|
| Cortex shrinks the Earth | levelProgressionToReverseShrinking via predicate surface "drivesGameplayStructure" ⓘ |
| Final Fantasy Crystal Chronicles: My Life as a King | issuing behests to adventurers via predicate surface "coreGameplay" ⓘ |
| Final Fantasy Crystal Chronicles: My Life as a King | managing a city via predicate surface "coreGameplay" ⓘ |
| Final Fantasy Crystal Chronicles: My Life as a King | rebuilding a kingdom via predicate surface "coreGameplay" ⓘ |
| Looking Glass Studios | diegetic user interfaces in System Shock via predicate surface "gameplayInnovation" ⓘ |
| Looking Glass Studios | light and shadow stealth mechanics in Thief via predicate surface "gameplayInnovation" ⓘ |
| Looking Glass Studios | simulation-driven level design via predicate surface "gameplayInnovation" ⓘ |
| WorldWinner | score-based competition ⓘ |
| WorldWinner | skill ⓘ |
| WorldWinner | time-limited challenges ⓘ |