gameplayBasis

P144292 predicate

Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.

Observed surface forms (3)

Sample triples (10)

Subject Object
Cortex shrinks the Earth levelProgressionToReverseShrinking via predicate surface "drivesGameplayStructure"
Final Fantasy Crystal Chronicles: My Life as a King issuing behests to adventurers via predicate surface "coreGameplay"
Final Fantasy Crystal Chronicles: My Life as a King managing a city via predicate surface "coreGameplay"
Final Fantasy Crystal Chronicles: My Life as a King rebuilding a kingdom via predicate surface "coreGameplay"
Looking Glass Studios diegetic user interfaces in System Shock via predicate surface "gameplayInnovation"
Looking Glass Studios light and shadow stealth mechanics in Thief via predicate surface "gameplayInnovation"
Looking Glass Studios simulation-driven level design via predicate surface "gameplayInnovation"
WorldWinner score-based competition
WorldWinner skill
WorldWinner time-limited challenges