Triple

T36964297
Position Surface form Disambiguated ID Type / Status
Subject Looking Glass Studios E914385 entity
Predicate gameplayInnovation P144292 FINISHED
Object light and shadow stealth mechanics in Thief LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: light and shadow stealth mechanics in Thief | Statement: [Looking Glass Studios, gameplayInnovation, light and shadow stealth mechanics in Thief]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayInnovation
Context triple: [Looking Glass Studios, gameplayInnovation, light and shadow stealth mechanics in Thief]
  • A. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • B. penaltyKickInnovation
    Indicates an action where a player attempts a novel or unconventional technique when taking a penalty kick.
  • C. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • D. gameplayBasis chosen
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • E. gamingSpace
    Indicates a relationship where a space, area, or environment is designated or used specifically for gaming activities.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fb563aec448190875410fb1a3ed624 completed May 6, 2026, 2:54 p.m.
PD Predicate disambiguation batch_69fb35b9ede881908aaae93a215525df completed May 6, 2026, 12:36 p.m.
Created at: May 3, 2026, 4:14 p.m.