Triple
T36964297
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Looking Glass Studios |
E914385
|
entity |
| Predicate | gameplayInnovation |
P144292
|
FINISHED |
| Object | light and shadow stealth mechanics in Thief |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: light and shadow stealth mechanics in Thief | Statement: [Looking Glass Studios, gameplayInnovation, light and shadow stealth mechanics in Thief]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayInnovation Context triple: [Looking Glass Studios, gameplayInnovation, light and shadow stealth mechanics in Thief]
-
A.
gameplayImpact
Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
-
B.
penaltyKickInnovation
Indicates an action where a player attempts a novel or unconventional technique when taking a penalty kick.
-
C.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
D.
gameplayBasis
chosen
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
-
E.
gamingSpace
Indicates a relationship where a space, area, or environment is designated or used specifically for gaming activities.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69fb563aec448190875410fb1a3ed624 |
completed | May 6, 2026, 2:54 p.m. |
| PD | Predicate disambiguation | batch_69fb35b9ede881908aaae93a215525df |
completed | May 6, 2026, 12:36 p.m. |
Created at: May 3, 2026, 4:14 p.m.