Triple

T29871685
Position Surface form Disambiguated ID Type / Status
Subject Final Fantasy Crystal Chronicles: My Life as a King E758608 entity
Predicate coreGameplay P144292 FINISHED
Object rebuilding a kingdom LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: rebuilding a kingdom | Statement: [Final Fantasy Crystal Chronicles: My Life as a King, coreGameplay, rebuilding a kingdom]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: coreGameplay
Context triple: [Final Fantasy Crystal Chronicles: My Life as a King, coreGameplay, rebuilding a kingdom]
  • A. gameplayBasis chosen
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • B. core
    Indicates a central, most important, or foundational part of something in relation to its surrounding or supporting elements.
  • C. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • D. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • E. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245d0d7081909e37ee328542bcd7 completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f676c6e60c8190925e63bd3221cfd9 completed May 2, 2026, 10:12 p.m.
PD Predicate disambiguation batch_69f66ac32b60819092290b2de35988d3 completed May 2, 2026, 9:21 p.m.
Created at: April 29, 2026, 5:53 p.m.