Triple
T29871685
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Final Fantasy Crystal Chronicles: My Life as a King |
E758608
|
entity |
| Predicate | coreGameplay |
P144292
|
FINISHED |
| Object | rebuilding a kingdom |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: rebuilding a kingdom | Statement: [Final Fantasy Crystal Chronicles: My Life as a King, coreGameplay, rebuilding a kingdom]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: coreGameplay Context triple: [Final Fantasy Crystal Chronicles: My Life as a King, coreGameplay, rebuilding a kingdom]
-
A.
gameplayBasis
chosen
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
-
B.
core
Indicates a central, most important, or foundational part of something in relation to its surrounding or supporting elements.
-
C.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
D.
gameEngine
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
E.
gameplayImpact
Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f2245d0d7081909e37ee328542bcd7 |
completed | April 29, 2026, 3:31 p.m. |
| NER | Named-entity recognition | batch_69f676c6e60c8190925e63bd3221cfd9 |
completed | May 2, 2026, 10:12 p.m. |
| PD | Predicate disambiguation | batch_69f66ac32b60819092290b2de35988d3 |
completed | May 2, 2026, 9:21 p.m. |
Created at: April 29, 2026, 5:53 p.m.