painter's algorithm

E932700

The painter's algorithm is a computer graphics technique for hidden surface removal that renders objects from back to front so nearer surfaces visually overwrite those farther away.

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Predicate Object
instanceOf computer graphics algorithm
hidden surface removal algorithm
visibility determination technique
advantage conceptual simplicity
easy to implement in software
natural for offline rendering of static scenes
alsoKnownAs painter algorithm
painters algorithm NERFINISHED
assumes opaque surfaces unless extended for transparency
basedOn analogy to a painter painting distant parts of a scene first
canBeExtendedFor transparent surfaces by ordering by depth and alpha blending
canProduce incorrect rendering for overlapping cycles of polygons
visibility artifacts when depth ordering is ambiguous
category image space algorithm
order-based visibility algorithm
comparedTo BSP tree visibility algorithm
Z-buffer algorithm
complexity typically O(n log n) for sorting n primitives
coreIdea draw farthest surfaces first and nearest surfaces last
render objects from back to front
disadvantage inefficient when many surfaces overlap the same pixels
requires global knowledge of scene for sorting
effect nearer surfaces overwrite farther surfaces in the frame buffer
field 3D rendering
computer graphics
historicalUse early 3D rendering systems
software renderers before widespread hardware Z-buffering
implementationDetail depth can be approximated by farthest vertex
depth can be approximated by polygon centroid
influenced educational examples of visibility algorithms
influencedBy traditional painting process
limitation difficulty handling cyclic overlap of surfaces
overdraw inefficiency
problems with intersecting polygons
requires correct depth sorting to avoid artifacts
outputRepresentation raster image
purpose hidden surface removal
visibility sorting of surfaces
requires sorting of primitives by depth
step compute depth value for each primitive
rasterize primitives in sorted order
sort primitives by depth
typicalPrimitives polygons GENERATED
triangles GENERATED
usedIn teaching computer graphics fundamentals
worksBestFor non-intersecting polygons
scenes with simple depth ordering

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Full triples — surface form annotated when it differs from this entity's canonical label.

Warnock algorithm relatedTo painter's algorithm