Triple
T11550870
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Warnock algorithm |
E273884
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object |
painter's algorithm
The painter's algorithm is a computer graphics technique for hidden surface removal that renders objects from back to front so nearer surfaces visually overwrite those farther away.
|
E932700
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: painter's algorithm | Statement: [Warnock algorithm, relatedTo, painter's algorithm]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: painter's algorithm Context triple: [Warnock algorithm, relatedTo, painter's algorithm]
-
A.
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
-
B.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
-
C.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
D.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
E.
computer graphics
Computer graphics is the field of computer science focused on generating, manipulating, and displaying visual content such as images, animations, and 3D scenes using computational techniques.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: painter's algorithm Triple: [Warnock algorithm, relatedTo, painter's algorithm]
Generated description
The painter's algorithm is a computer graphics technique for hidden surface removal that renders objects from back to front so nearer surfaces visually overwrite those farther away.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: painter's algorithm Target entity description: The painter's algorithm is a computer graphics technique for hidden surface removal that renders objects from back to front so nearer surfaces visually overwrite those farther away.
-
A.
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
-
B.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
-
C.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
D.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
E.
computer graphics
Computer graphics is the field of computer science focused on generating, manipulating, and displaying visual content such as images, animations, and 3D scenes using computational techniques.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae4dfa48190a3ab0b19a159a3c5 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d88a83f1e88190aabf11a4c8a6c9e5 |
completed | April 10, 2026, 5:28 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e6e8396ed081909bdf381db3dacd62 |
completed | April 21, 2026, 3 a.m. |
| NEDg | Description generation | batch_69e6ef8fca248190bc2fdd8457258874 |
completed | April 21, 2026, 3:31 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69e6f9144afc819081ee7f78e32ad39a |
completed | April 21, 2026, 4:12 a.m. |
Created at: April 8, 2026, 9:37 p.m.