Triple

T37518575
Position Surface form Disambiguated ID Type / Status
Subject painter's algorithm E932700 entity
Predicate instanceOf P0 FINISHED
Object hidden surface removal algorithm C30224 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: hidden surface removal algorithm
Context triple: [painter's algorithm, instanceOf, hidden surface removal algorithm]
  • A. hidden surface determination algorithm chosen
    A hidden surface determination algorithm is a computer graphics method used to identify and remove surfaces or parts of surfaces of 3D objects that are not visible from a particular viewpoint, ensuring correct rendering of a scene.
  • B. computer graphics algorithm
    A computer graphics algorithm is a step-by-step computational procedure designed to generate, manipulate, or render visual images and scenes on digital displays.
  • C. computer graphics division
    The computer graphics division is an organizational unit responsible for researching, developing, and producing visual content and technologies related to computer-generated imagery, animation, and interactive graphics.
  • D. computer graphics technology
    Computer graphics technology encompasses the hardware, software, and algorithms used to create, manipulate, render, and display visual content on digital devices.
  • E. real-time rendering technology
    Real-time rendering technology is a class of systems and algorithms that generate and display interactive, visually coherent images or scenes at high frame rates, typically for applications like games, simulations, and virtual reality.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec730988190b5aa4f9cb9afd518 completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:17 p.m.