All Ghillied Up
E931556
All Ghillied Up is a highly acclaimed stealth-focused sniper mission in Call of Duty 4: Modern Warfare, known for its tense atmosphere, ghillie suit camouflage, and memorable set pieces.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
single-player campaign level
ⓘ
video game mission ⓘ |
| appearsIn | Call of Duty 4: Modern Warfare NERFINISHED ⓘ |
| cameraPerspective | first-person ⓘ |
| campaignOrder | 6 ⓘ |
| chronologicalOrderInStory | flashback mission ⓘ |
| criticalReception | highly acclaimed ⓘ |
| developer | Infinity Ward NERFINISHED ⓘ |
| difficultyCharacteristic | punishing if stealth is broken ⓘ |
| featuresCharacter | Captain MacMillan NERFINISHED ⓘ |
| focusesOn | sniping ⓘ |
| franchise | Call of Duty NERFINISHED ⓘ |
| gameMode | single-player ⓘ |
| genre | first-person shooter mission ⓘ |
| hasAchievementOrTrophy | related to completing the mission on higher difficulty ⓘ |
| hasSequelMission | One Shot, One Kill NERFINISHED ⓘ |
| hasSniperRifle |
M21
NERFINISHED
ⓘ
M82 Barrett (used in narrative context) NERFINISHED ⓘ |
| influencedBy | real-world Chernobyl disaster setting ⓘ |
| missionType | assassination mission ⓘ |
| narrativeFunction |
establishes history with Imran Zakhaev
ⓘ
provides backstory for Captain Price ⓘ |
| notableFeature |
ghillie suit camouflage
ⓘ
scripted set pieces ⓘ tense atmosphere ⓘ |
| notableSequence |
crawling through a field under enemy patrols and armored vehicles
ⓘ
long-range sniper shot on Zakhaev ⓘ |
| objective | infiltrate Pripyat to assassinate Imran Zakhaev ⓘ |
| partOf | Call of Duty 4: Modern Warfare NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
Wii NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ macOS ⓘ |
| playerCharacter | Lieutenant Price NERFINISHED ⓘ |
| primaryGameplayStyle | stealth GENERATED ⓘ |
| publisher | Activision NERFINISHED ⓘ |
| releaseYear | 2007 ⓘ |
| reputation |
iconic stealth mission in first-person shooters
ⓘ
one of the most memorable missions in the Call of Duty series ⓘ |
| settingPlace |
Chernobyl Exclusion Zone
NERFINISHED
ⓘ
Pripyat, Ukraine NERFINISHED ⓘ |
| settingTime | 1996 ⓘ |
| usesMechanic |
distance-based enemy awareness
ⓘ
prone crawling and low-profile movement ⓘ sound-based detection by enemies ⓘ |
| visualStyleElement | desaturated, irradiated environment ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.