Unity Multiplayer services
E697449
Unity Multiplayer services are a suite of networking tools and backend solutions that enable developers to build, host, and scale real-time and turn-based multiplayer games within the Unity engine.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
backend-as-a-service
ⓘ
multiplayer game development platform ⓘ networking services suite ⓘ |
| deploymentModel | cloud-based service ⓘ |
| developedBy | Unity Technologies NERFINISHED ⓘ |
| documentationAvailableAt | https://docs.unity.com ⓘ |
| hasComponent |
Unity Authentication
NERFINISHED
ⓘ
Unity Cloud Save NERFINISHED ⓘ Unity Economy NERFINISHED ⓘ Unity Game Server Hosting NERFINISHED ⓘ Unity Leaderboards NERFINISHED ⓘ Unity Lobby NERFINISHED ⓘ Unity Matchmaker NERFINISHED ⓘ Unity Netcode for Entities NERFINISHED ⓘ Unity Netcode for GameObjects NERFINISHED ⓘ Unity Relay NERFINISHED ⓘ Unity Vivox Voice Chat NERFINISHED ⓘ |
| integratesWith |
Unity Dashboard
NERFINISHED
ⓘ
Unity Editor NERFINISHED ⓘ |
| ownedBy | Unity Technologies NERFINISHED ⓘ |
| providedBy | Unity Technologies NERFINISHED ⓘ |
| providesFeature |
analytics integration
ⓘ
autoscaling of game servers ⓘ cross-platform multiplayer support ⓘ data persistence ⓘ dedicated game server hosting ⓘ economy management ⓘ leaderboards ⓘ lobby management ⓘ matchmaking ⓘ network transport abstraction ⓘ player authentication ⓘ relay-based connectivity ⓘ session management ⓘ text chat integration ⓘ voice chat integration ⓘ |
| supportsArchitecture |
authoritative server model
ⓘ
client-server model ⓘ |
| supportsEngine | Unity NERFINISHED ⓘ |
| supportsGameType |
real-time multiplayer game
ⓘ
turn-based multiplayer game ⓘ |
| supportsPlatform |
PC
NERFINISHED
ⓘ
console ⓘ mobile ⓘ web ⓘ |
| targetUser | game developers ⓘ |
| useCase |
building multiplayer functionality
ⓘ
hosting multiplayer game sessions ⓘ scaling multiplayer infrastructure ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.