Triple

T27731936
Position Surface form Disambiguated ID Type / Status
Subject Unity Multiplayer services E697449 entity
Predicate supportsGameType P10208 FINISHED
Object real-time multiplayer game LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: real-time multiplayer game | Statement: [Unity Multiplayer services, supportsGameType, real-time multiplayer game]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: supportsGameType
Context triple: [Unity Multiplayer services, supportsGameType, real-time multiplayer game]
  • A. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • B. includesGameType chosen
    Indicates that one entity contains or supports a particular type or category of game.
  • C. supportsGames
    Indicates that an entity is capable of running, handling, or being compatible with one or more games.
  • D. supportsGameStyle
    Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.
  • E. usedForGameType
    Indicates that something is utilized or designated for a particular type or category of game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ef590c3e288190ad54d2465af8ca4e completed April 27, 2026, 12:39 p.m.
NER Named-entity recognition batch_69ffb69812808190a751853b30183e65 completed May 9, 2026, 10:35 p.m.
PD Predicate disambiguation batch_69ffb63bdda88190a9dd8426dc0bad43 completed May 9, 2026, 10:33 p.m.
Created at: April 27, 2026, 3:12 p.m.