64-bit NEC VR4300
E502251
The 64-bit NEC VR4300 is a MIPS-based microprocessor used as the central processing unit in Nintendo's Nintendo 64 game console.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| NEC VR4300 | 0 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
64-bit microprocessor
ⓘ
MIPS microprocessor ⓘ microprocessor ⓘ |
| addressBusWidth | 32-bit external address bus ⓘ |
| addressSpace | 64-bit virtual address space ⓘ |
| architecture | MIPS III NERFINISHED ⓘ |
| bitWidth | 64-bit ⓘ |
| cache |
data cache
ⓘ
instruction cache ⓘ |
| clockFrequency | 93.75 MHz in Nintendo 64 ⓘ |
| clockMultiplier | 1.5× of 62.5 MHz system clock in Nintendo 64 ⓘ |
| compatibleWith | MIPS III software ⓘ |
| cpuCore | scalar RISC core ⓘ |
| dataBusWidth | 32-bit external data bus ⓘ |
| designer | NEC NERFINISHED ⓘ |
| endianess | big-endian ⓘ |
| family | VR series ⓘ |
| floatingPointUnit | integrated FPU ⓘ |
| hasComponent |
data cache
ⓘ
floating-point unit ⓘ instruction cache ⓘ integer unit ⓘ memory management unit ⓘ |
| instructionSetArchitecture | MIPS III NERFINISHED ⓘ |
| introducedIn | 1990s ⓘ |
| manufacturer | NEC NERFINISHED ⓘ |
| marketedAs | cost-effective 64-bit RISC CPU ⓘ |
| package | CPGA ⓘ |
| pipeline | 5-stage pipeline ⓘ |
| primaryCacheSize |
16 KB instruction cache
ⓘ
8 KB data cache ⓘ |
| processTechnology | 0.35 µm CMOS ⓘ |
| registerFile | 32 general-purpose registers ⓘ |
| role | central processing unit of Nintendo 64 ⓘ |
| supports |
exceptions and interrupts
ⓘ
floating-point operations ⓘ integer operations ⓘ virtual memory ⓘ |
| targetApplication |
3D gaming
ⓘ
multimedia applications ⓘ |
| usedByCompany | Nintendo NERFINISHED ⓘ |
| usedFor |
embedded systems
ⓘ
video game consoles ⓘ |
| usedIn | Nintendo 64 NERFINISHED ⓘ |
| virtualMemorySupport | yes ⓘ |
| voltage | 3.3 V ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.