RTX
E43334
RTX is NVIDIA's line of graphics technologies and products centered on real-time ray tracing and advanced GPU performance for gaming and professional visualization.
Observed surface forms (11)
| Surface form | Occurrences |
|---|---|
| NVIDIA RTX | 2 |
| NVIDIA Turing architecture | 2 |
| GeForce RTX graphics cards | 1 |
| NVIDIA RTX professional GPUs | 1 |
| NVIDIA RTX ray tracing technology | 1 |
| NVIDIA RTX technologies | 1 |
| NVIDIA Turing GPU generation | 1 |
| Nvidia GeForce | 1 |
| Quadro RTX graphics cards | 1 |
| RTX IO | 1 |
| RTX Remix | 1 |
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
graphics technology platform
ⓘ
product line ⓘ |
| appliesTo |
RTX
self-linksurface differs
ⓘ
surface form:
GeForce RTX graphics cards
NVIDIA RTX laptops ⓘ RTX self-linksurface differs ⓘ
surface form:
NVIDIA RTX professional GPUs
NVIDIA RTX workstations ⓘ RTX self-linksurface differs ⓘ
surface form:
Quadro RTX graphics cards
|
| basedOn |
NVIDIA Ada Lovelace architecture
ⓘ
NVIDIA Ampere architecture ⓘ RTX self-linksurface differs ⓘ
surface form:
NVIDIA Turing architecture
|
| contrastedWith |
NVIDIA GeForce GPU line
ⓘ
surface form:
NVIDIA GTX
|
| developer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| focusesOn |
GPU-accelerated rendering
ⓘ
gaming graphics performance ⓘ professional visualization ⓘ real-time ray tracing ⓘ |
| includesFeature |
AI-accelerated graphics
ⓘ
DLSS (Deep Learning Super Sampling) ⓘ
surface form:
DLSS
RT Cores ⓘ Tensor Cores ⓘ hardware-accelerated ray tracing ⓘ ray-traced ambient occlusion ⓘ ray-traced caustics ⓘ ray-traced reflections ⓘ ray-traced shadows ⓘ real-time global illumination ⓘ |
| introducedBy |
RTX
self-linksurface differs
ⓘ
surface form:
NVIDIA Turing GPU generation
|
| manufacturer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| marketedAs |
RTX
self-linksurface differs
ⓘ
surface form:
NVIDIA RTX
|
| primaryGoal |
enable real-time cinematic-quality rendering
ⓘ
improve performance per watt for ray tracing workloads ⓘ |
| supportsAPI |
DirectX
ⓘ
surface form:
Microsoft DirectX Raytracing
NVIDIA OptiX ⓘ Vulkan ray tracing ⓘ |
| supportsTechnology |
NVIDIA Omniverse
ⓘ
NVIDIA Studio ⓘ RTX HDR ⓘ RTX self-linksurface differs ⓘ
surface form:
RTX IO
RTX self-linksurface differs ⓘ
surface form:
RTX Remix
DLSS (Deep Learning Super Sampling) ⓘ
surface form:
RTX Video Super Resolution
|
| targetMarket |
enthusiast gamers
ⓘ
professional creators ⓘ visualization professionals ⓘ |
| useCase |
PC gaming
ⓘ
architectural visualization ⓘ content creation ⓘ product design visualization ⓘ real-time 3D rendering ⓘ simulation and engineering ⓘ virtual production ⓘ |
Referenced by (14)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
GeForce RTX graphics cards
this entity surface form:
Quadro RTX graphics cards
this entity surface form:
NVIDIA RTX professional GPUs
this entity surface form:
Nvidia GeForce
subject surface form:
DLSS
this entity surface form:
NVIDIA RTX technologies
subject surface form:
DLSS
this entity surface form:
NVIDIA Turing architecture
this entity surface form:
NVIDIA Turing GPU generation
subject surface form:
NVIDIA Corporation
this entity surface form:
NVIDIA RTX ray tracing technology
this entity surface form:
NVIDIA RTX
this entity surface form:
RTX IO
this entity surface form:
RTX Remix
this entity surface form:
NVIDIA RTX