Omniverse Audio2Face
E209947
Omniverse Audio2Face is an NVIDIA tool that uses AI to automatically generate realistic facial animation from audio input for 3D characters.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Audio2Face | 1 |
| Omniverse Audio2Face canonical | 1 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
AI-powered facial animation tool
ⓘ
NVIDIA Omniverse application ⓘ |
| abbreviation |
Omniverse Audio2Face
self-linksurface differs
ⓘ
surface form:
Audio2Face
|
| category |
facial animation software
ⓘ
speech-driven animation system ⓘ |
| developer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| distributionModel | free to use with NVIDIA Omniverse account ⓘ |
| documentation | https://docs.omniverse.nvidia.com/app_audio2face ⓘ |
| feature |
automatic lip-sync generation
ⓘ
emotion-aware facial performance ⓘ export of animation data ⓘ integration with Omniverse USD pipeline ⓘ real-time facial animation ⓘ support for blendshape workflows ⓘ support for bone-based facial rigs ⓘ |
| inputType | audio ⓘ |
| integratesWith |
DCC tools via Omniverse Connectors
ⓘ
Omniverse Create ⓘ Omniverse Machinima ⓘ |
| license | proprietary software ⓘ |
| optimizedFor |
RTX
ⓘ
surface form:
RTX GPUs
|
| outputType | 3D facial animation ⓘ |
| partOf |
NVIDIA Omniverse
ⓘ
surface form:
NVIDIA Omniverse platform
|
| primaryFunction | generate facial animation from audio ⓘ |
| provides |
graphical user interface
ⓘ
real-time preview ⓘ |
| relatedTo |
NVIDIA Omniverse Audio2Emotion
ⓘ
NVIDIA Omniverse Audio2Gesture ⓘ |
| requires |
GPU
ⓘ
surface form:
NVIDIA GPU
|
| runsOn | Windows ⓘ |
| supports |
animation baking
ⓘ
character retargeting ⓘ custom character meshes ⓘ multi-language audio input ⓘ viseme generation ⓘ |
| supportsFormat | Universal Scene Description ⓘ |
| target | 3D characters ⓘ |
| technology | neural network-based animation ⓘ |
| useCase |
digital humans
ⓘ
film and TV facial animation ⓘ game development facial animation ⓘ virtual avatars ⓘ virtual production ⓘ |
| uses |
artificial intelligence
ⓘ
deep learning ⓘ |
| website | https://developer.nvidia.com/omniverse/audio2face ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: Omniverse Audio2Face Description of subject: Omniverse Audio2Face is an NVIDIA tool that uses AI to automatically generate realistic facial animation from audio input for 3D characters.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Audio2Face