Triple
T8822868
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Omniverse Audio2Face |
E209947
|
entity |
| Predicate | supportsFormat |
P203
|
FINISHED |
| Object | Universal Scene Description |
E209945
|
NE FINISHED |
Named-entity recognition
Before disambiguation, gpt-5-mini classified whether the object phrase is a named entity — the step behind the object's NE type shown above.
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Universal Scene Description | Statement: [Omniverse Audio2Face, supportsFormat, Universal Scene Description]
Disambiguation candidates (1 decision)
The exact options the model was shown at each disambiguation step, with the option it chose highlighted — the evidence behind this triple's disambiguated ids.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Universal Scene Description Context triple: [Omniverse Audio2Face, supportsFormat, Universal Scene Description]
-
A.
Universal Scene Description
chosen
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
B.
OpenUSD
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
C.
Collada
Collada is an open standard XML-based file format used for exchanging 3D assets such as models, animations, and scenes between different graphics and game development tools.
-
D.
glTF
glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
-
E.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
| Stage | Batch ID | Job type | Status |
|---|---|---|---|
| creating | batch_69ca8364e13081909c85fe80f44fe86f |
elicitation | completed |
| NER | batch_69cc602ed87c8190ab772e5cbb2da68d |
ner | completed |
| NED1 | batch_69cf893e08b0819083c2d152d0f9c263 |
ned_source_triple | completed |
Created at: March 30, 2026, 6:46 p.m.