Hitachi SH-4
E388057
The Hitachi SH-4 is a 32-bit RISC microprocessor known for its use in late-1990s gaming consoles and embedded systems, featuring strong floating-point performance for 3D graphics.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Hitachi SH-4 canonical | 1 |
| Hitachi SH-4 CPU in Dreamcast | 1 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
32-bit microprocessor
ⓘ
RISC microprocessor ⓘ microprocessor ⓘ |
| applicationDomain |
gaming
ⓘ
industrial control ⓘ multimedia devices ⓘ |
| architectureFamily | SuperH ⓘ |
| bitWidth | 32-bit ⓘ |
| category |
embedded CPU
ⓘ
video game console CPU ⓘ |
| clockFrequencyRange | approximately 100 MHz to 200 MHz ⓘ |
| coreCount | 1 ⓘ |
| designType | RISC ⓘ |
| endianSupport | little-endian ⓘ |
| family | SH-4 series ⓘ |
| hasCache | yes ⓘ |
| hasDataCache | yes ⓘ |
| hasFloatingPointUnit | yes ⓘ |
| hasInstructionCache | yes ⓘ |
| hasVectorFloatingPointUnit | yes ⓘ |
| instructionSetArchitecture | SuperH-4 ⓘ |
| introducedInDecade | 1990s ⓘ |
| manufacturer | Hitachi ⓘ |
| notableFor |
high floating-point performance for its time
ⓘ
use in late-1990s game consoles ⓘ |
| optimizedFor |
3D graphics
ⓘ
floating-point performance ⓘ |
| pipelineDepth | 5-stage pipeline ⓘ |
| predecessor |
SH-3
ⓘ
surface form:
Hitachi SH-3
|
| successor |
SH-5
ⓘ
surface form:
SuperH SH-5
|
| supports |
SIMD-like vector operations
ⓘ
branch prediction ⓘ double-precision floating point ⓘ integer operations ⓘ single-precision floating point ⓘ |
| usedBy |
Sammy Corporation
ⓘ
Sega ⓘ |
| usedIn |
Atomiswave arcade system
ⓘ
Sega NAOMI ⓘ
surface form:
Naomi 2 arcade system
Sega arcade systems ⓘ
surface form:
Naomi arcade system
Dreamcast ⓘ
surface form:
Sega Dreamcast
automotive systems ⓘ consumer electronics ⓘ embedded systems ⓘ |
| wordSize | 32 bits ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.