The Last of Us Part II (video game score)
E281070
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Last of Us Part II (video game score) canonical | 1 |
Statements (40)
| Predicate | Object |
|---|---|
| instanceOf |
musical work
ⓘ
video game soundtrack ⓘ |
| basedOn |
The Last of Us Part II
ⓘ
surface form:
The Last of Us Part II (video game)
|
| composer |
Gustavo Santaolalla
ⓘ
Mac Quayle ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developerOfSourceWork | Naughty Dog ⓘ |
| emphasis |
character emotions
ⓘ
psychological tension ⓘ |
| featuresMotifsFrom | The Last of Us (video game score) ⓘ |
| genre |
acoustic music
ⓘ
ambient music ⓘ dark ambient ⓘ video game music ⓘ |
| intendedMedium | video game ⓘ |
| mood |
brooding
ⓘ
melancholic ⓘ tense ⓘ |
| narrativeFunction |
supports character-driven storytelling
ⓘ
underscores dark narrative ⓘ |
| partOf | The Last of Us Part II ⓘ |
| platformOfSourceWork | PlayStation 4 ⓘ |
| predecessor | The Last of Us (video game score) ⓘ |
| primaryComposer | Gustavo Santaolalla ⓘ |
| primaryComposerNationality | Argentine ⓘ |
| publisher |
Sony Computer Entertainment
ⓘ
surface form:
Sony Interactive Entertainment
|
| releaseYearOfSourceWork | 2020 ⓘ |
| secondaryComposer | Mac Quayle ⓘ |
| style |
atmospheric
ⓘ
minimalist ⓘ moody ⓘ |
| tone |
dark
ⓘ
intense ⓘ |
| usesElement |
emotional soundscapes
ⓘ
sparse acoustic motifs ⓘ tense soundscapes ⓘ |
| usesInstrument |
acoustic guitar
ⓘ
banjo ⓘ strings ⓘ synthesizer ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.