Triple

T11818796
Position Surface form Disambiguated ID Type / Status
Subject The Last of Us Part II (video game score) E281070 entity
Predicate predecessor P97 FINISHED
Object The Last of Us (video game score)
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
E948179 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Last of Us (video game score) | Statement: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score)
Context triple: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
  • A. The Last of Us Part II (video game score)
    The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
  • B. Call of Duty (video game score)
    Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
  • C. Ghost of Tsushima (video game score)
    Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
  • D. I Am Legend (film score)
    I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
  • E. Metal Gear Solid V: The Phantom Pain (soundtrack)
    Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Last of Us (video game score)
Triple: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
Generated description
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score)
Target entity description: The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
  • A. The Last of Us Part II (video game score)
    The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
  • B. Call of Duty (video game score)
    Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
  • C. Ghost of Tsushima (video game score)
    Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
  • D. I Am Legend (film score)
    I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
  • E. Metal Gear Solid V: The Phantom Pain (soundtrack)
    Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab26aae88190b2489efcb2a24234 completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d8a5e760988190b50d13bba5ef5b43 completed April 10, 2026, 7:25 a.m.
NED1 Entity disambiguation (via context triple) batch_69f131cbf9708190ba8394fb3508b975 completed April 28, 2026, 10:16 p.m.
NEDg Description generation batch_69f14e8a1b788190a1704d6e102342e3 completed April 29, 2026, 12:19 a.m.
NED2 Entity disambiguation (via description) batch_69f15715a1588190ba0ec21647adc57c completed April 29, 2026, 12:55 a.m.
Created at: April 8, 2026, 9:42 p.m.