Triple

T11818797
Position Surface form Disambiguated ID Type / Status
Subject The Last of Us Part II (video game score) E281070 entity
Predicate featuresMotifsFrom P31989 FINISHED
Object The Last of Us (video game score) E948179 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Last of Us (video game score) | Statement: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score)
Context triple: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
  • A. The Last of Us (video game score) chosen
    The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
  • B. The Last of Us Part II (video game score)
    The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
  • C. Call of Duty (video game score)
    Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
  • D. Ghost of Tsushima (video game score)
    Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
  • E. The Last of Us
    The Last of Us is a critically acclaimed HBO post-apocalyptic drama series adapted from the popular video game, following survivors navigating a world ravaged by a deadly fungal outbreak.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: featuresMotifsFrom
Context triple: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
  • A. featuresMotif
    Indicates that something contains, incorporates, or prominently includes a particular recurring motif or pattern.
  • B. usesMotifsFrom chosen
    Indicates that one entity incorporates or draws upon recurring themes, patterns, or elements that originate from another entity.
  • C. openingMotifDescription
    Indicates a description of the initial recurring musical or thematic idea that begins a work or section.
  • D. reverseMotif
    Indicates that one motif is the reversed or inverted form of another motif in structure, order, or direction.
  • E. primaryMotif
    Indicates that one entity serves as the main recurring theme or dominant motif associated with another entity.
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab26aae88190b2489efcb2a24234 completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d8a5e760988190b50d13bba5ef5b43 completed April 10, 2026, 7:25 a.m.
NED1 Entity disambiguation (via context triple) batch_69f16705cc888190b84537bd3cfbe1c2 completed April 29, 2026, 2:03 a.m.
PD Predicate disambiguation batch_69d8a251fc08819095933f1d13c3b742 completed April 10, 2026, 7:10 a.m.
Created at: April 8, 2026, 9:42 p.m.