Triple
T11818797
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Last of Us Part II (video game score) |
E281070
|
entity |
| Predicate | featuresMotifsFrom |
P31989
|
FINISHED |
| Object | The Last of Us (video game score) |
E948179
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Last of Us (video game score) | Statement: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score) Context triple: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
-
A.
The Last of Us (video game score)
chosen
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
-
B.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
C.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
D.
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
-
E.
The Last of Us
The Last of Us is a critically acclaimed HBO post-apocalyptic drama series adapted from the popular video game, following survivors navigating a world ravaged by a deadly fungal outbreak.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: featuresMotifsFrom Context triple: [The Last of Us Part II (video game score), featuresMotifsFrom, The Last of Us (video game score)]
-
A.
featuresMotif
Indicates that something contains, incorporates, or prominently includes a particular recurring motif or pattern.
-
B.
usesMotifsFrom
chosen
Indicates that one entity incorporates or draws upon recurring themes, patterns, or elements that originate from another entity.
-
C.
openingMotifDescription
Indicates a description of the initial recurring musical or thematic idea that begins a work or section.
-
D.
reverseMotif
Indicates that one motif is the reversed or inverted form of another motif in structure, order, or direction.
-
E.
primaryMotif
Indicates that one entity serves as the main recurring theme or dominant motif associated with another entity.
- F. None of above.
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6ab26aae88190b2489efcb2a24234 |
completed | April 8, 2026, 7:23 p.m. |
| NER | Named-entity recognition | batch_69d8a5e760988190b50d13bba5ef5b43 |
completed | April 10, 2026, 7:25 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f16705cc888190b84537bd3cfbe1c2 |
completed | April 29, 2026, 2:03 a.m. |
| PD | Predicate disambiguation | batch_69d8a251fc08819095933f1d13c3b742 |
completed | April 10, 2026, 7:10 a.m. |
Created at: April 8, 2026, 9:42 p.m.