Triple

T37874395
Position Surface form Disambiguated ID Type / Status
Subject Warbands (Diablo Immortal) E944680 entity
Predicate gameModeScope P100844 FINISHED
Object PvE only LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PvE only | Statement: [Warbands (Diablo Immortal), gameModeScope, PvE only]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeScope
Context triple: [Warbands (Diablo Immortal), gameModeScope, PvE only]
  • A. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • B. gameModeRelevance chosen
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • C. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • D. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • E. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76eef55d481908ca6660b4b532550 completed May 3, 2026, 3:51 p.m.
NER Named-entity recognition batch_69fcda3699948190adb57625bae08091 completed May 7, 2026, 6:30 p.m.
PD Predicate disambiguation batch_69fcd8fd16d08190b0aca6e19a632e99 completed May 7, 2026, 6:25 p.m.
Created at: May 3, 2026, 4:19 p.m.