Triple

T16584595
Position Surface form Disambiguated ID Type / Status
Subject Dead Eye targeting system E402919 entity
Predicate coreMechanicOf P39812 FINISHED
Object Red Dead Redemption combat system LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Red Dead Redemption combat system | Statement: [Dead Eye targeting system, coreMechanicOf, Red Dead Redemption combat system]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: coreMechanicOf
Context triple: [Dead Eye targeting system, coreMechanicOf, Red Dead Redemption combat system]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. mechanismExample
    Indicates that one entity serves as an illustrative example of the mechanism or process by which another entity operates or produces an effect.
  • C. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • D. definesMechanism
    Indicates that one entity specifies or explains the underlying process or mechanism by which another entity operates or occurs.
  • E. relatedMechanism
    Indicates a causal or functional connection where one entity serves as the mechanism or process through which another entity’s effect, behavior, or outcome is brought about.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d88387363c8190a97a0c942130de97 completed April 10, 2026, 4:58 a.m.
NER Named-entity recognition batch_69e3599b057881909fcb8bbb156633a8 completed April 18, 2026, 10:14 a.m.
PD Predicate disambiguation batch_69e296a7d9d0819088555bca6c936e79 completed April 17, 2026, 8:23 p.m.
Created at: April 10, 2026, 5:16 a.m.