Triple
T16584595
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dead Eye targeting system |
E402919
|
entity |
| Predicate | coreMechanicOf |
P39812
|
FINISHED |
| Object | Red Dead Redemption combat system |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Red Dead Redemption combat system | Statement: [Dead Eye targeting system, coreMechanicOf, Red Dead Redemption combat system]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: coreMechanicOf Context triple: [Dead Eye targeting system, coreMechanicOf, Red Dead Redemption combat system]
-
A.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
B.
mechanismExample
Indicates that one entity serves as an illustrative example of the mechanism or process by which another entity operates or produces an effect.
-
C.
notableLevelMechanic
Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
-
D.
definesMechanism
Indicates that one entity specifies or explains the underlying process or mechanism by which another entity operates or occurs.
-
E.
relatedMechanism
Indicates a causal or functional connection where one entity serves as the mechanism or process through which another entity’s effect, behavior, or outcome is brought about.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d88387363c8190a97a0c942130de97 |
completed | April 10, 2026, 4:58 a.m. |
| NER | Named-entity recognition | batch_69e3599b057881909fcb8bbb156633a8 |
completed | April 18, 2026, 10:14 a.m. |
| PD | Predicate disambiguation | batch_69e296a7d9d0819088555bca6c936e79 |
completed | April 17, 2026, 8:23 p.m. |
Created at: April 10, 2026, 5:16 a.m.