Triple

T14853867
Position Surface form Disambiguated ID Type / Status
Subject Grand Theft Auto: Vice City E349299 entity
Predicate usesGameEngine P26587 FINISHED
Object RenderWare E932245 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RenderWare | Statement: [Grand Theft Auto: Vice City, usesGameEngine, RenderWare]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: RenderWare
Context triple: [Grand Theft Auto: Vice City, usesGameEngine, RenderWare]
  • A. RenderWare chosen
    RenderWare is a widely used cross-platform 3D game engine and middleware platform that powered many notable games in the late 1990s and early 2000s.
  • B. LithTech
    LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
  • C. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • D. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • E. RSX Reality Synthesizer
    RSX Reality Synthesizer is the custom NVIDIA-designed graphics processing unit used in Sony's PlayStation 3 console, providing advanced 3D rendering and visual effects.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d822ed7e1881909b90fca143ad7e34 completed April 9, 2026, 10:06 p.m.
NER Named-entity recognition batch_69ded44318f0819080b6c599f2d3474f completed April 14, 2026, 11:56 p.m.
NED1 Entity disambiguation (via context triple) batch_69fe6506ace48190819504b93f575660 completed May 8, 2026, 10:34 p.m.
Created at: April 10, 2026, 1:54 a.m.