RenderWare
E932245
RenderWare is a widely used cross-platform 3D game engine and middleware platform that powered many notable games in the late 1990s and early 2000s.
All labels observed (1)
| Label | Occurrences |
|---|---|
| RenderWare canonical | 4 |
Statements (83)
| Predicate | Object |
|---|---|
| instanceOf |
3D graphics engine
ⓘ
game engine ⓘ middleware ⓘ software library ⓘ |
| acquiredBy | Electronic Arts NERFINISHED ⓘ |
| acquisitionYear | 2004 ⓘ |
| component |
RenderWare AI
NERFINISHED
ⓘ
RenderWare Graphics NERFINISHED ⓘ RenderWare Physics NERFINISHED ⓘ RenderWare Studio NERFINISHED ⓘ |
| developer | Criterion Software NERFINISHED ⓘ |
| eraOfProminence |
early 2000s
ⓘ
late 1990s ⓘ |
| language | C++ NERFINISHED ⓘ |
| notableFor |
enabling rapid cross-platform development
ⓘ
widespread use on PlayStation 2 ⓘ |
| originalReleasePeriod | late 1990s ⓘ |
| parentCompanyOfDeveloper | Electronic Arts NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Nintendo GameCube NERFINISHED ⓘ PlayStation NERFINISHED ⓘ PlayStation 2 NERFINISHED ⓘ Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
Sega Dreamcast NERFINISHED ⓘ Xbox ⓘ Xbox 360 NERFINISHED ⓘ mobile platforms ⓘ |
| status | discontinued commercial product ⓘ |
| supportsAPI |
Direct3D
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| supportsFeature |
3D rendering
ⓘ
animation system ⓘ character skinning ⓘ cross-platform abstraction layer ⓘ level streaming ⓘ particle systems ⓘ physics integration ⓘ |
| targetAudience | game developers ⓘ |
| usedFor |
PC game development
ⓘ
console game development ⓘ cross-platform ports ⓘ |
| usedInGame |
Black
ⓘ
Burnout (video game) NERFINISHED ⓘ Burnout 2: Point of Impact NERFINISHED ⓘ Burnout 3: Takedown NERFINISHED ⓘ Burnout Dominator NERFINISHED ⓘ Burnout Legends NERFINISHED ⓘ Burnout Paradise (early tech lineage) NERFINISHED ⓘ Burnout Revenge NERFINISHED ⓘ Cold Fear NERFINISHED ⓘ Crazy Taxi (some ports) NERFINISHED ⓘ Dead to Rights NERFINISHED ⓘ Def Jam Vendetta NERFINISHED ⓘ Def Jam: Fight for NY NERFINISHED ⓘ Grand Theft Auto III NERFINISHED ⓘ Grand Theft Auto: San Andreas NERFINISHED ⓘ Grand Theft Auto: Vice City NERFINISHED ⓘ Harry Potter and the Chamber of Secrets (video game) NERFINISHED ⓘ Harry Potter and the Prisoner of Azkaban (video game) NERFINISHED ⓘ James Bond 007: Everything or Nothing NERFINISHED ⓘ James Bond 007: Nightfire NERFINISHED ⓘ Kill.Switch NERFINISHED ⓘ Mafia (console versions) ⓘ Manhunt NERFINISHED ⓘ Medal of Honor: European Assault NERFINISHED ⓘ Medal of Honor: Rising Sun NERFINISHED ⓘ Midnight Club II NERFINISHED ⓘ Mortal Kombat: Deadly Alliance NERFINISHED ⓘ Mortal Kombat: Deception NERFINISHED ⓘ Need for Speed: Hot Pursuit 2 NERFINISHED ⓘ Need for Speed: Underground (some versions) NERFINISHED ⓘ Need for Speed: Underground 2 (some versions) NERFINISHED ⓘ Scooby-Doo! Night of 100 Frights NERFINISHED ⓘ State of Emergency NERFINISHED ⓘ The Italian Job (2001 video game) NERFINISHED ⓘ The Lord of the Rings: The Return of the King (video game) NERFINISHED ⓘ The Lord of the Rings: The Two Towers (video game) NERFINISHED ⓘ The Simpsons: Hit & Run NERFINISHED ⓘ TimeSplitters 2 NERFINISHED ⓘ TimeSplitters: Future Perfect NERFINISHED ⓘ Tony Hawk's Pro Skater 3 NERFINISHED ⓘ Tony Hawk's Pro Skater 4 NERFINISHED ⓘ True Crime: Streets of LA NERFINISHED ⓘ |
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.