Triple
T11250562
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | id Tech |
E266311
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | proprietary game engine |
C29436
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: proprietary game engine Context triple: [id Tech, instanceOf, proprietary game engine]
-
A.
proprietary codec
A proprietary codec is a closed, privately owned method for encoding and decoding digital data (such as audio or video) that typically requires licensing or permission to use.
-
B.
proprietary governor
A proprietary governor is a colonial-era official or authority figure granted governing powers over a territory by a private owner or chartered company rather than directly by a sovereign state.
-
C.
game development platform
A game development platform is an integrated environment of tools, frameworks, and services that enables creators to design, build, test, and deploy interactive games across various devices and platforms.
-
D.
retro-style game engine
A retro-style game engine is a software framework designed to create and run games that emulate the visual, audio, and gameplay characteristics of classic video game systems while leveraging modern development tools and hardware.
-
E.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aac7953c8190b82caf9d7640fdf9 |
completed | April 8, 2026, 7:21 p.m. |
Created at: April 8, 2026, 9:31 p.m.