Triple

T11250562
Position Surface form Disambiguated ID Type / Status
Subject id Tech E266311 entity
Predicate instanceOf P0 FINISHED
Object proprietary game engine C29436 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: proprietary game engine
Context triple: [id Tech, instanceOf, proprietary game engine]
  • A. proprietary codec
    A proprietary codec is a closed, privately owned method for encoding and decoding digital data (such as audio or video) that typically requires licensing or permission to use.
  • B. proprietary governor
    A proprietary governor is a colonial-era official or authority figure granted governing powers over a territory by a private owner or chartered company rather than directly by a sovereign state.
  • C. game development platform
    A game development platform is an integrated environment of tools, frameworks, and services that enables creators to design, build, test, and deploy interactive games across various devices and platforms.
  • D. retro-style game engine
    A retro-style game engine is a software framework designed to create and run games that emulate the visual, audio, and gameplay characteristics of classic video game systems while leveraging modern development tools and hardware.
  • E. 3D rendering engine
    A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aac7953c8190b82caf9d7640fdf9 completed April 8, 2026, 7:21 p.m.
Created at: April 8, 2026, 9:31 p.m.