gameObjective
P67602
predicate
Indicates the primary goal or intended outcome that participants aim to achieve within a game.
All labels observed (8)
| Label | Occurrences |
|---|---|
| playerObjective | 11 |
| gameObjective canonical | 4 |
| gameGoal | 2 |
| gameplayObjective | 2 |
| hasGameObjective | 2 |
| goalInPikmin | 1 |
| goalInSonicAdventure | 1 |
| mainEasterEggGoal | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameObjective
Generated description
Indicates the primary goal or intended outcome that participants aim to achieve within a game.
Sample triples (24)
| Subject | Object |
|---|---|
| FIBA 3x3 World Cup | first to 21 points or leading at end of regulation time ⓘ |
| tudabarai | control the carcass ⓘ |
| tudabarai | carry the carcass ⓘ |
| Deep Dark | careful looting of Ancient Cities via predicate surface "playerObjective" ⓘ |
| Cookie Land | pop opponents’ balloons via predicate surface "hasGameObjective" ⓘ |
| Cookie Land | hit opponents with items via predicate surface "hasGameObjective" ⓘ |
| Captain Olimar | recover ship parts of the S.S. Dolphin via predicate surface "goalInPikmin" ⓘ |
| Quebec Maritimes Junior Hockey League | pathway to professional leagues via predicate surface "playerObjective" ⓘ |
| Quebec Maritimes Junior Hockey League | pathway to National Hockey League via predicate surface "playerObjective" ⓘ |
| Gryffindor Quidditch Chaser (reserve in films) | score goals with the Quaffle ⓘ |
| Chaos | destroy Station Square via predicate surface "goalInSonicAdventure" ⓘ |
| Q*bert | change cube colors by landing on them via predicate surface "gameplayObjective" ⓘ |
| Q*bert | avoid enemies and obstacles via predicate surface "gameplayObjective" ⓘ |
| Hollywood Squares | get three squares in a row via predicate surface "gameGoal" ⓘ |
| Hollywood Squares | win cash and prizes via predicate surface "gameGoal" ⓘ |
| Batgirl: A Matter of Family | rescue Commissioner Gordon via predicate surface "playerObjective" ⓘ |
| Batgirl: A Matter of Family | defeat the Joker via predicate surface "playerObjective" ⓘ |
| Batgirl: A Matter of Family | stop Harley Quinn via predicate surface "playerObjective" ⓘ |
| Zombie Apocalypse | survive in a world overrun by zombies via predicate surface "playerObjective" ⓘ |
| Zombie Apocalypse | fight undead hordes via predicate surface "playerObjective" ⓘ |
| Origins | Free Samantha from the Aether via predicate surface "mainEasterEggGoal" ⓘ |
| Dust District | reach Aramis Stilton's Manor via predicate surface "playerObjective" ⓘ |
| The Necrotic Wake | stop Maldraxxi necromancers via predicate surface "playerObjective" ⓘ |
| The Necrotic Wake | defeat Nalthor the Rimebinder via predicate surface "playerObjective" ⓘ |