gameObjective
P67602
predicate
Indicates the primary goal or intended outcome that participants aim to achieve within a game.
Observed surface forms (7)
- playerObjective ×11
- gameGoal ×2
- gameplayObjective ×2
- hasGameObjective ×2
- goalInPikmin ×1
- goalInSonicAdventure ×1
- mainEasterEggGoal ×1
Sample triples (24)
| Subject | Object |
|---|---|
| Batgirl: A Matter of Family | defeat the Joker via predicate surface "playerObjective" ⓘ |
| Batgirl: A Matter of Family | rescue Commissioner Gordon via predicate surface "playerObjective" ⓘ |
| Batgirl: A Matter of Family | stop Harley Quinn via predicate surface "playerObjective" ⓘ |
| Captain Olimar | recover ship parts of the S.S. Dolphin via predicate surface "goalInPikmin" ⓘ |
| Chaos | destroy Station Square via predicate surface "goalInSonicAdventure" ⓘ |
| Cookie Land | hit opponents with items via predicate surface "hasGameObjective" ⓘ |
| Cookie Land | pop opponents’ balloons via predicate surface "hasGameObjective" ⓘ |
| Deep Dark | careful looting of Ancient Cities via predicate surface "playerObjective" ⓘ |
| Dust District | reach Aramis Stilton's Manor via predicate surface "playerObjective" ⓘ |
| FIBA 3x3 World Cup | first to 21 points or leading at end of regulation time ⓘ |
| Gryffindor Quidditch Chaser (reserve in films) | score goals with the Quaffle ⓘ |
| Hollywood Squares | get three squares in a row via predicate surface "gameGoal" ⓘ |
| Hollywood Squares | win cash and prizes via predicate surface "gameGoal" ⓘ |
| Origins | Free Samantha from the Aether via predicate surface "mainEasterEggGoal" ⓘ |
| Q*bert | avoid enemies and obstacles via predicate surface "gameplayObjective" ⓘ |
| Q*bert | change cube colors by landing on them via predicate surface "gameplayObjective" ⓘ |
| Quebec Maritimes Junior Hockey League | pathway to National Hockey League via predicate surface "playerObjective" ⓘ |
| Quebec Maritimes Junior Hockey League | pathway to professional leagues via predicate surface "playerObjective" ⓘ |
| The Necrotic Wake | defeat Nalthor the Rimebinder via predicate surface "playerObjective" ⓘ |
| The Necrotic Wake | stop Maldraxxi necromancers via predicate surface "playerObjective" ⓘ |
| Zombie Apocalypse | fight undead hordes via predicate surface "playerObjective" ⓘ |
| Zombie Apocalypse | survive in a world overrun by zombies via predicate surface "playerObjective" ⓘ |
| tudabarai | carry the carcass ⓘ |
| tudabarai | control the carcass ⓘ |